Counter-Strike 2

Counter-Strike 2

Santorini
Showing 11-20 of 62 entries
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Update: Feb 8, 2016 @ 3:25am

Update: Jan 31, 2016 @ 7:16pm

-Widened CT halls

Update: Jan 29, 2016 @ 4:23pm

-Radar improvements

Update: Jan 28, 2016 @ 9:21pm

-Shrunk map width slightly.
-Fixed multiple clipping issues (thanks DrakePHOS and waffcs)
-Readability improvements.
-Aesthetic improvements.

Update: Jan 26, 2016 @ 11:00am

-Bug fixes

Update: Jan 26, 2016 @ 9:18am

-Adjusted A bombsite in order to reduce number of angles T's confront upon attack.
-Closed unintuitive "loop" area.
-Moved palette on A site closer to "bucket" position so that it is more accessible and more obviously gameplay-related.
-Opened A bombsite skybox for nades from CT-side mid.
-Made A window larger and more level for readability.
-Brightened lower B tunnels for readability.
-Lowered mid fence to encourage occasional boosts into mid-window.

Update: Jan 22, 2016 @ 9:00pm

-Visual polish improvements
-Fixed gap in world geometry at mid (thanks TutsiRebel+xF4NG)
-Fixed pixel-peek by default at B bombsite (thanks Aimpunch)
-Fixed numerous small issues (thanks kvanderlip98)
-New .nav mesh (thanks Ham5)

Update: Jan 21, 2016 @ 1:13pm

-Decreased clutter map-wide
-Eliminated extra corners map-wide
-Reduced foilage map-wide

Update: Jan 20, 2016 @ 6:11am

-Replaced back-site B "street" position with a more intuitive lane
-FPS boost
-Improved readability on several angles

Update: Jan 18, 2016 @ 4:30am

-Enabled physics on a pallet at A site ramp, providing a fast movement option out of lower A
-FPS boost
-Further improvements to readability of "street"