Counter-Strike 2

Counter-Strike 2

Santorini
Mostrando 11-20 de 62 aportaciones
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Actualización: 8 FEB 2016 a las 3:25

Actualización: 31 ENE 2016 a las 19:16

-Widened CT halls

Actualización: 29 ENE 2016 a las 16:23

-Radar improvements

Actualización: 28 ENE 2016 a las 21:21

-Shrunk map width slightly.
-Fixed multiple clipping issues (thanks DrakePHOS and waffcs)
-Readability improvements.
-Aesthetic improvements.

Actualización: 26 ENE 2016 a las 11:00

-Bug fixes

Actualización: 26 ENE 2016 a las 9:18

-Adjusted A bombsite in order to reduce number of angles T's confront upon attack.
-Closed unintuitive "loop" area.
-Moved palette on A site closer to "bucket" position so that it is more accessible and more obviously gameplay-related.
-Opened A bombsite skybox for nades from CT-side mid.
-Made A window larger and more level for readability.
-Brightened lower B tunnels for readability.
-Lowered mid fence to encourage occasional boosts into mid-window.

Actualización: 22 ENE 2016 a las 21:00

-Visual polish improvements
-Fixed gap in world geometry at mid (thanks TutsiRebel+xF4NG)
-Fixed pixel-peek by default at B bombsite (thanks Aimpunch)
-Fixed numerous small issues (thanks kvanderlip98)
-New .nav mesh (thanks Ham5)

Actualización: 21 ENE 2016 a las 13:13

-Decreased clutter map-wide
-Eliminated extra corners map-wide
-Reduced foilage map-wide

Actualización: 20 ENE 2016 a las 6:11

-Replaced back-site B "street" position with a more intuitive lane
-FPS boost
-Improved readability on several angles

Actualización: 18 ENE 2016 a las 4:30

-Enabled physics on a pallet at A site ramp, providing a fast movement option out of lower A
-FPS boost
-Further improvements to readability of "street"