Garry's Mod

Garry's Mod

Alien: Isolation - Alien
Showing 1-10 of 16 entries
< 1  2 >
Update: Mar 4, 2017 @ 7:50am

Patch 2.3

Fixes

  • Fixed error from previous update which prevent Xeno from playing killscene animations.
  • Fixed bug where you may stuck in killscene (i.e. can't spawn or use weapons + view model is far away from you).

Update: Feb 28, 2017 @ 1:55pm

Patch 2.2

Fixes:

  • Fixed incompatibility with the A:I Gamemode's first person animations.

Update: Feb 25, 2017 @ 1:49am

Patch 2.1

Fixes:

  • Fixed bug with lockers and alien killscenes permanently locking player in scene not allowing him to use weapons due to incorrect alien/locker removal.

Updates:
  • Updated alien positioning in front of locker.

Update: Oct 20, 2016 @ 6:24am

Patch 2,0

Fixes:

  • Fixed enemy finding system.
  • Fixed weapons still visible in lockers.
  • Fixed locker placement: now it will face the player spawned it.
  • Fixed old math functions.
  • Fixed bug where Xenomorph can't climb into vent.
  • Fixed traversing system to properly jump out of floor vents.

Additions:
  • Added latest version of WSM (Stealth Module).

Removes:
  • Removed old visibility calc. system.

Update: Apr 4, 2016 @ 1:59pm

Fixed several rare code errors.

Update: Jan 21, 2016 @ 3:38am

Fixed invisible

Update: Nov 15, 2015 @ 5:24am

Added gamemode compatibility.
Fixed crash then Alien thinks he is stuck.
Fixed crash after using flamethrower on Alien.

Update: Nov 3, 2015 @ 7:25am

Fixes
  • Fixed crash after playing scare animation.
  • Fixed tail kill scene not working.
  • Fixed Alien not changing speed after flamethrower scare, even if you're not facing him.
  • Fixed endless running after scare on a map with no vents.
  • Fixed delay before playing scare animation.
  • Other small behavior fixes.
Recently added
  • Added warning displayed in chat if there is no Nav Mesh on a map.

Update: Oct 15, 2015 @ 5:00am

Fixed compatibility with the A:I Gamemode.

Update: Oct 14, 2015 @ 12:23pm

Fixed tail simulation error.