Unturned

Unturned

Deadwalk Isle
Showing 31-40 of 51 entries
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Update: Nov 7, 2015 @ 6:59am

V. 1.991

Update: Nov 6, 2015 @ 7:17am

V. 1.99

- Hoodville zombie spawns and navigation zone changed
- Hoodville City improved, elevator moved to allow passage
- Zombie tiers added, Police mega, Mechanic mega
- Current mega zombies boosted, 2k - 12,3k health
- Street lights added to Drill site
- Sarge´s Trading Post undergoing big changes, is no longer a safe zone, now buildable!
- New test objects! Battleship! Oil rig (admin area)
- Sinatra´s Island node removed, no more feasts will drop here, more secluded now
- Sea depth increased many places
- camp between Buckston and Trading Outpost improved
- 3 vehicle spawns at Sarge´s Trading Outpost
- Zombie spawns improved many places
- Roads improved several places
- Rocky waves improved
- Zombie spawns in Buckston nerfed a little
- Area 95 navigation zone improved
- Pirate ship has been spotted far out at sea, look for it in next update!
- Cave added, Domin Castle
- Minor tweaks around the map

Update: Nov 3, 2015 @ 11:24am

V. 1.98

- Another wave of optimisation. Trees and zombies thinned. I am not too happy about thinning the Z´s, but I want the map to run smoothly even for people with low-end PC´s, and the game mechanics just are´nt good enough for too many Z´s yet
- Baconstrike, Ranged Warfare and Domination mods added according to community feedback. These will now spawn at top tier loot locations and probably after next update, from high tier zombies
- Jon´s Trench remodelled
- WRX clothing added to military zombie clothing
- Area 95 improved. More and tougher high tier zombies!
- All objects from stone mod removed. Still working on removing the mod itself from the map
- White Mountain renamed to Apex Rock after recent geological disturbances caused a physical alteration to it
- Sarge´s Trading Outpost improved. No loot spawns there yet, as it is intended for multiplayer trading at a later point
- Many minor tweaks around the map

Update: Nov 2, 2015 @ 7:15pm

V. 1.97

- More optimisation. Better framerates. Trees and zombies thinned.

Update: Nov 2, 2015 @ 2:14pm

V. 1.96

- Top zombie tier boosted, now with 10k hp, 90 damage/hit
- Sarge´s Trading Outpost added, only in construction phase atm.
- Navigation zones redone
- Map has been optimised one grade, in response to multiplayer testing. Less grunt zombies in towns, stones are being removed
- Psycho zombie boosted, now with 750 hp
- Many small tweaks around the map

Update: Oct 31, 2015 @ 5:09am

V. 1.95

- Stoneworks improved
- Entak Shipping at Buckston improved
- Hightop improved
- Joker´s Park improved
- Camp added near Longbridge
- Navigation zones redone
- Halloween items added to spawn tables
- Allotments near Buckston improved
- Mall at Hoodville City improved/finished
- Hoodville City improved, item spawns added
- Silverton improved

Update: Oct 30, 2015 @ 4:17pm

V. 1.94

- Bank Robbery scene added to Silverton
- Sinatra Island added. Player named island ideal for bases
- Safezone removed from Domin Castle
- Hoodville City improved
- Farms improved
- Roads improved
- Stone works improved
- Many small improvements and tweaks

Update: Oct 26, 2015 @ 7:20am

V 1.93

- Added more modded objects
- Hoodville City improved
- Added ferris wheel at Joker's Park
- Cheese spawns added!!
- Silverton improved
- New construction mega zombie type
- More random zombie fishermen spawns
- Other general improvements
- Power plant redone with modded objects

Update: Oct 22, 2015 @ 7:40pm

V. 1.92

- Psycho and "Big John" zombies added. These are about 4 times as tough as a normal civillian and hit much harder
- Many small improvements around the map

Update: Oct 21, 2015 @ 4:53am

V. 1.91

- Silverton finished