Unturned

Unturned

Deadwalk Isle
Showing 11-20 of 51 entries
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Update: Dec 8, 2015 @ 6:34am

V. 2.51

Update: Dec 7, 2015 @ 9:54pm

V. 2.5

Update: Dec 2, 2015 @ 10:14pm

V. 2.4

Update: Nov 27, 2015 @ 12:39pm

V. 2.3

- Added new update items to spawn tables
- Added new update animals and spawn points

Update: Nov 26, 2015 @ 12:46pm

V. 2.2

- More optimisation
- Zombie spawns at Delta, Hightop and Squaremarch increased, military zombies boosted
- Trade crates added, including Nightvision, explosives, modded guns
- Mayor´s Residence improved
- Many zombie spawns redone
- New Vault added, WIP
- Many minor tweaks

Update: Nov 24, 2015 @ 7:40pm

V. 2.19

- More optimisation
- Boss Mutant adjusted
- Crane at Silverton adjusted
- Many zombie spawns redone, amount adjusted (nerfed many places)
- Psycho zombies damage nerfed, spawns removed, restricted now to around Asylum
- T4 loot spawn added to Asylum
- Seaview renamed for clarity
- Load screen improved
- More trade crates added, new update items included
- Lower tier mega zombies improved, more spawns added
- Area 95 zombie spawns increased, desert zombies boosted
- Spawn and loot tables reworked, improved
- Player spawn points redone
- Cliffs added some places to reduce sniping
- Minor tweaks

Update: Nov 22, 2015 @ 12:22pm

V. 2.18

Update: Nov 19, 2015 @ 12:52pm

V. 2.17

- New wave of optimisation, many details removed around the map. FPS should improve
- Boss Mutant adjusted
- Desert Military Z´s boosted
- Many items spawns placed
- Loot is being moved into the interactibles when they are near
- More player-base islands added
- Barge added
- Many minor tweaks
- Admin platfom introduced
- Ladder added to Oil Rig, now intended for players
- Ladder adjusted on back of Silver Inc.
- Safezone size increased
- More trade crates added around the map
- Many areas have been adjusted in some way but it should make for a smoother gameplay
- New tier 4 maximum loot table is in use on Boss Mutant
- Arena improved
- New bridges added

Update: Nov 15, 2015 @ 7:36pm

V. 2.16

- Island added
- Ridges added to Quill airstrip
- Materials changed across the map
- Boss Mutant boosted
- Underwater T4 heli crash added
- Ridges added various places to limit sniping on build areas
- Domin Castle undergoing changes
- Massive optimisation across map, many details removed due to FPS
- More survivor bases added
- Arena improved
- More trade crates added
- Modded gun attachments/parts spawn increased
- Minor tweaks across the map

Update: Nov 12, 2015 @ 10:00am

V. 2.15

- Arena added, this is in a test phase at this point, and is intended for multiplay
- Loot adjusted all over the map
- Mods removed! Stone mods, Lunars guns and Major Sams objects all removed due to issues
- Military zombie clothing adjusted
- Higher tier mega Z spawns increased
- Boss Mutant HP adjusted
- Road added from Airstrip to mainland
- Pirate Ship improved
- More trading crates placed all over map
- Roads improved (lower edges)
- Navigation zones vastly improved
- Sawmill undergoing rebuild (too many polygons previously)
- Lights added to Drill Site
- Atmospherics changed
- Oil Rig added (can only be teleported to, intended for multiplayer admins)
- Elevator in Hoodville city moved
- Cave added to cliff side in secret location!
- Zombiegang mod is being re-implemented, more usage to come
- Quill Airstrip loot adjusted
- Many minor tweaks