Age of Wonders III

Age of Wonders III

V-Mods: ECCH - Invasions
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Update: Aug 31, 2019 @ 1:11am

fucking hell, ok what just happened?


got it back to 1.5. everything is ok

Update: Aug 31, 2019 @ 1:10am

forgot title...

Update: Aug 31, 2019 @ 1:06am

i fucked up

Update: May 12, 2017 @ 1:52am

1.5 the Lazy update

I scrapped most of my ideas and just decided to basically have changes in this update.

- I've not documented changes made... they must have been minute

- The Old Gods now all have a Path of X ability to mirror their nature
Murtagh now burns trees and turns everything into Volcanic and Bazerak/Kalgaroth both destroy mountains...

- Also I think I added localisation in this update, not sure...

Update: Aug 6, 2016 @ 1:41pm

1.4 the Old Gods update
New Invasions (in no particular order):
-Ice Queen
-Pharaoh
-Orcish Horde
-Night of Horrors
-Spider Brood
-Snake Epidemic
-Elemental Gates
-Named Old God Invasions x5
-Grand Harvest
A total of 13 new invasions
See mod page for vague details

Added a new game stage from turn 1001 to 10000

Changes to old ones
Dragon Awakening - increased spawns from 5 to 6
Death Awaits - made the reaper into a boss and tweaked it some more, now it has even less movement points - yay
+other insignificant tweaks and changes to various things like items carried by heroes etc.

This update should be quite solid, since I tested everything and checked it all before updating.. but "balance" fixes will come as needed... The True Reaper and the Old Gods should still always be OP though so it's hard to balance those without making them too weak...

Update: Oct 8, 2015 @ 1:04pm

1.3 (I dunno why I change the version number so fast O.o, no real reason to do so... Gotta slow it down)
- Adjustments to some things
- Buffed True Reaper, gave it abilities for battle mobility in compensation for low movement points. Also gave it something to use from long range.
(Idea is that you can run away from it on world-map, but will most likely lose a fight against it if you're not prepared)

Update: Oct 8, 2015 @ 4:11am

1.2
- Adjusted spawn amounts and spread
- Included the missing custom reaper, a typo caused it to not be spawned... The happening was pretty lame without it. (It should be strong enough to make your main stack piss their pants, unless you're a theocrat.)
- Changed angel spawns to be 2 sets of 3 to make a full stack / area, instead of the stacks of 3
- Changed angel bossfights to a bit tougher.
- Possibly other minor stuff

Update: Oct 7, 2015 @ 2:13pm

1.1c
Spawn adjustments from testing.

Update: Oct 7, 2015 @ 11:01am

1.1b - Hot fix

(I hate how steamworkshop functions)

Update: Oct 7, 2015 @ 10:04am

1.1
Goblin Horde, Goblin Swarm and Mongol Invasion had their spawns set to centered, which wasn't such a good idea with their spawn amounts it seems.

My bad that I only had tested them with exact same specifications but with a random spread instead of centered...

Changed it back to random.