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That's fair enough and good to know. I'll add it to the compatibility note at the end. Thanks!
I did however notice that for some reason the rogue group sets call 2 assassins, I don't use the group, but I believe that only raises the chances of spawning said unit when the group is used.
For full compatibility I would probably have to make copies of each and every one of the "unit_set"s that I've used and renaming them as you've said.
I probably repeated a lot of stuff but yeah... There's a fix but it's tedious.
If I understood your point correctly and if the collision is as you said, then someone whose mod Vvv is using, must have added units directly to an existing "unit_set" instead making a new one. I believe this is bad practice as it can cause crashes even without having other mods if the unit set is used in certain places. I would imagine it could crash the game when it tries to spawn defenders for dungeons etc.
In this case the "ROGUE_GOBLIN_ASSASSIN_UNIT_SET" only has the assassin unit in it by default.
The one thing I've made sure to do here is not touch the units themselves or their "unit_set"s. The hero retinues I use only call the "unit_set"s which SHOULD always refer to single units. "group_set"s always call multiple "unit_set"s.