The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Imperious - Races of Skyrim
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Update: Jul 30, 2016 @ 4:54am

If you are a Khajiit, Nord or Imperial, you need to open the console, type Player.SetRace AbcRaceVampire, close and reopen the console, then type Player.SetRace AbcRace; or the other way round if you're a vampire. otherwise your abilities will not update correctly. In some circumstances, Nords and Imperials may not update at all. Sry bub.

General
- Removed all brawl check conditions in Imperious.
- Included the Modern Brawl Bug Fix scripts with Imperious instead.
- Racial quests now have the actual name of the race.
- Updated Breton, Nord and Imperial racial quest log text.

Altmer
- Renamed Supremacy -> Flawless Perfection.
- Contingency: increased cooldown on "beneficial alchemy" condition from 20 -> 60 seconds; increased cooldown on attribute thresholds from 20 -> 30 seconds; updated some engrish; sped up script execution path when casting a form that is not a spell.

Argonian
- Reworked Aquatic Pigments -> Amphibious, granting a short duration sneak bonus and long duration movement speed bonus after swimming.
- Caustic Spit: increased armor penalty from 400 -> 600. (Magic resist penalty remains 75%.)

Bosmer
- Beast Tongue: backported the Ordinator teleport mechanic whereby if you are separated by more than 500 feet (read: entered or left an interior), you can stand still when out of combat to call the companion to you. (This effect is attached to the ability in your effects list when you have an animal companion, so you may need to release and charm it to reset this ability.)
- Green Pact: improved script execution speed.
- Harrier: no longer a "spirit" bird.

Dunmer
- Ancestral Guardian: updated description.
- Whispers: updated description.

Imperial
- Reworked Close the Ranks -> Discipline: reduced damage bonus from 25% -> 20% but increased armor bonus from 100 -> 125; no longer erroneously stacks from multiple Imperials; is now turned off when weapons are not drawn or when wielding fists.

Khajiit
- Feline Agility: the sprint speed bonus and stamina drain are now permanent instead of only for 5 seconds, eliminating a script and making it accessible to NPCs, but the speed bonus is reduced from 50% -> 35% and the stamina drain increased from 10 -> 15 points per second.
- Prowl: improved power jump script execution speed.

Nord
- Replaced Challenge -> Warrior's Heart.
- Updated Nord load screen accordingly.
- Avatar: updated description.

USLEEP
- Ported Redguard vampire warpaint changes.

Update: Jul 21, 2016 @ 9:49pm

Misc
- Brawl detector is now more accurate and will not prevent the use of active abilities from a random point in time until your first brawl.

Update: Jul 21, 2016 @ 6:44am

No magic! The following abilities will now recognise brawls* and disable themselves accordingly, even without using the MCM:
- Altmer: Contingency (Enter Combat and Draw Weapon events)
- Altmer: Living Arcana
- Bosmer: Harrier
- Breton: Grail of Betony
- Breton: Stones of Galen (Serpent)
- Dunmer: Ancestral Guardian
- Dunmer: Whispers
- Imperial: Close the Ranks
- Imperial: Imperial Virtues
- Nord: Challenge
- Orc: Berserk
- Orc: Bloodlust
- Redguard: Dust Storm
You may still need the Brawl Bugs Patch, but you need it anyway if you intend to play Skyrim.

*DGIntimidateQuest, C00JorrvaskrFight, or physically being in Jorrvaskr.

Update: Apr 10, 2016 @ 12:37pm

Altmer
- Removed erroneous reference to "Primal Sun".
- Quest now requires pulling 50 -> 40 wings off butterflies. (Note that butterflies have 2 wings.) (Why not 4 wings?)
- Shimmering Threads: benefit and drawback both reduced from 20% -> 15%.

Argonian
- Histborn: no longer gives Magicka while casting; increased script execution speed.

Bosmer
- Wild Senses: increased delay before detection kicks in from 3 -> 4 seconds.

Breton
- Grail of Betony: quest no longer auto completes when the ability is removed; fixed missing quest fragment script.
- Shared Ancestry: duration increased from 120 -> 180 seconds.
- Stones of Galen:
--- Atronach Stone: cost reduction 35% -> 30% and incoming damage amplified by 25% -> 20%.
--- Lord Stone: changed from +30% weapon enchantment power and -15% weapon damage -> +15% weapon enchantment power.
--- Serpent Stone: health penalty to enemies and self reduced from 50% -> 25%.
--- Shadow Stone: changed from x1.5 sneak attacks and x0.5 regular attacks -> 20% chance to deal double damage with sneak attacks.
--- Steed Stone: changed from -10% damage taken while moving and +50% damage taken while standing still -> -50% damage taken while sprinting or riding a mount.

Khajiit
- Feline Agility: sprint bonus is now limited to 5 seconds, but speed multiplier increased from 45% -> 50%.
- Prowl: power leap script execution speed improved by 5 ticks.

Snow Elf (Shared Ancestry)
- Wintermute: no longer permanently damages the target's magicka regeneration.

Update: Apr 3, 2016 @ 7:18pm

Dunmer
- Whispers: target indicator is no longer invisible.

Update: Mar 26, 2016 @ 8:44pm

Breton
- Stones of Galen:
--- Atronach Stone: improved mana cost reduction from 25% -> 35%.
--- Lady Stone: removed drawback, but reduced advantage from 25% -> 15%.
--- Lover Stone: changed from Magicka cost reduction to enchantment cost reduction (not retroactive).
--- Tower Stone: removed drawback.

Update: Mar 26, 2016 @ 8:20pm

Breton
- Grail of Betony: treasure hunter name no longer contains race to prevent issues with mods that add Old People Race NPCs.
- Stones of Galen:
--- Apprentice Stone: increased spell effectiveness bonus from 15% -> 25%.
--- Mage/Thief/Warrior Stone: now grant +10% with no drawbacks.
--- Ritual Stone: shrine blessing duration 180 -> 300 seconds.

Update: Jan 31, 2016 @ 9:16pm

Altmer
- Reduced quest requirement from 100 -> 50 wings.

Nord
- Increased quest requirement from 8 -> 10 areas cleared.

Update: Jan 31, 2016 @ 2:53pm

Breton
- Spell Mantle: fixed a typo.

Update: Jan 31, 2016 @ 2:51pm

All races
- Fixed several outdated load screen tips.

Argonian
- Aquatic Pigments: description now clarifies that you are only invisible when sneaking.

Breton
- Spell Mantle: reduced chance of spell absorb at low Magicka from 75% -> 25%.