Project Zomboid

Project Zomboid

Phoenix; Beta 1.4 "Final Flaw"
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Update: Oct 19, 2015 @ 10:34am

Update: Oct 19, 2015 @ 8:16am

Update: Oct 19, 2015 @ 8:13am

Update: Oct 19, 2015 @ 8:02am

Update: Sep 11, 2015 @ 12:00pm

Update 2.0 brings about the long awaited ability to forage. All large clusters of trees can now be foraged once the power cuts out. As always, please report any bugs!

Update: Sep 9, 2015 @ 12:52pm

Alpha 1.1 "Long Road Ahead" Edition
- Major update to entire map, extending from 3x3 cells, to 3x5 cells.
- Quarantine zone extended and populated with gunstore, toolstore, newsagents, police station, hairdressers, clothes stores and several apartment buildings.
- Water treatment facility added to north-west.
- Room definitions throughout have been fixed, but more are continuing to cause issues.
- Spawn points have been reset.
- Fuel has been added to mechanics and petrol stations.
- Logging company added to industrial sector.
- Balcony of death has been removed from warehouse.
- Several visual glitches removed.
- Zombie spawn map adapted to make particular areas extremely high-risk. No spoilers here - you'll find them.

Update: Sep 9, 2015 @ 12:45pm

Update: Sep 9, 2015 @ 12:24pm

Update: Sep 8, 2015 @ 11:39am

Update: Sep 7, 2015 @ 1:26pm

Pre-Alpha 0.1
- 84 Buildings
- 990 Rooms
- 1249 Room Objects
- 9 Cells formatted with basic tiling and roadways.
- 3 Cells fully developed with buildings, details and loot.
- ZombieMap designed to focus high density on the central roadways.
- Basic bug testing and loot balancing.
- Quarantine Zone designed and near completion.
- College and Construction Site complete.
- Central roadway, office complex and shopping centres complete.

Pre-Alpha 0.2 SDAB edition
- All buildings presently uploaded have been adapted and improved
- Pathfinding within all buildings also improved, with objects, doorways and windows moved to allow "flow" for players and mobs
- Blocked doors fixed
- Missing fenceposts replaced
- Missing windows on EON building replaced
- All staircases affected by the staircase bug replaced
- All vending machines rotated
- All unfinished suburban houses are now finished and playable in cell 2,1
- Various visual glitches and bugs stamped out (for now)
- Empty doorways are now filled
- Curtains and posters/paintings added to blander houses and the amount of bookcases has been reduced and replaced with other details (to avoid game-breaking benefits)
- Sinks added to all houses

Alpha 1.0 "Waste of Sanitary Pads" edition
- River and bridges added to cells 0,0; 0,1.
- Trailer Park added
- Police Station added to quarantine zone
- Restaurant and housing block swapped in quarantine zone
- Northern sector of quarantine zone "fleshed" out
- Park added outside quarantine zone
- Houses added to estate in cell 0,0
- Garages added to housing estate
- House in cell 2,1 improved (I mean, whose front door leads into their bedroom, really?)
- Filled hole in quarantine fence
- Incomplete road segments completed
- Finance office fire escape cleared of blockages (thanks again, staircase glitch)