Project Zomboid

Project Zomboid

597 ratings
Phoenix; Beta 1.4 "Final Flaw"
Mod: Mod
Map: Map
File Size
40.221 MB
Sep 7, 2015 @ 1:26pm
Jul 1, 2016 @ 4:44am
20 Change Notes ( view )

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Phoenix; Beta 1.4 "Final Flaw"

Phoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and educational establishments.

My main idea with Phoenix was to diversify the gameplay of PZ to take away from the "run and raid" of Muldraugh and explore the new concept of high-risk, high-reward gameplay. Each area within Phoenix is planned to have at least one high-risk location which pushes the following:
Crucifix-design (a main road with intense-resources, and quieter outskirts)
Exposed surroundings
Minimal escape routes
Large concentrations of zombies
Poor loot in easily-accessible areas
High-reward loot in upper floors and locked rooms
As their time in Phoenix develops, players will hopefully feel urged by desperation to attempt entry to these high-risk locations, and will undoubtedly require all of their skills to persevere through.

"Nothing short of a through-route, Phoenix is a science park attached along a major roadway, offering convenient access to local industries, education centres, and St. Domingo, the region's Hospital. For many, Phoenix is a mere place to pass through, but for office workers, merchants, students and more, Phoenix is a place of business."

Alpha 1.1 "Long Road Ahead" Edition
- Major update to entire map, extending from 3x3 cells, to 3x5 cells.
- Quarantine zone extended and populated with gunstore, toolstore, newsagents, police station, hairdressers, clothes stores and several apartment buildings.
- Water treatment facility added to north-west.
- Room definitions throughout have been fixed, but more are continuing to cause issues.
- Spawn points have been reset.
- Fuel has been added to mechanics and petrol stations.
- Logging company added to industrial sector.
- Balcony of death has been removed from warehouse.
- Several visual glitches removed.
- Zombie spawn map adapted to make particular areas extremely high-risk. No spoilers here - you'll find them.

Please note that images above are presented in-process, and will change over the course of the map's development. Phoenix will be periodically updated and will eventually be integrated into the base map. At present, Phoenix is a standalone map only.

Thanks and credit:
ManBearPig - For his First Look video and publicity
Seiben - For his exceptional help in finding bugs
Seiben & 956Texas - For their concept of the Military Tents
NeutralNZ1 - For the concept of the Quarantine Checkpoint and the Office Building
Blindcoder – For his excellent work on the PZ Map Override -

Workshop ID: 514427485
Mod ID: Mod_Phoenix
Map Folder: Phoenix
Popular Discussions View All (3)
Sep 23, 2018 @ 11:47am
Dec 9, 2019 @ 11:29am
Question about builds
Cuckles the Clown
May 8, 2019 @ 6:33am
No good road connection
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Vaeringjar Apr 30 @ 3:57pm 
this looks cool, hope you update it someday
YaBoiJefferrs Jan 3 @ 12:23pm 
Hey! I've written an article that talks about the 5 map mods on the Project Zomboid workshop that have the most subscriptions.
Check it out here: {LINK REMOVED}
If you want to add anything to the article or aren't okay with it let me know an i'll make changes.
undefinedscott Sep 30, 2020 @ 1:46pm 
September 2020 - Still works. There are no vehicles and it's in the middle of the forest now, but works. Tried it out & had to cut down a long stretch of trees to hit the nearest road.
General Squad Leader (lukemac) Jul 7, 2020 @ 2:54pm 
R.I.P. Had some of my greatest PZ memories on this map.
CocoBat May 5, 2020 @ 11:12am 
Sadly this currently cuts off the road from muldraugh with a cell of trees
Nut Feb 11, 2020 @ 7:49am 
is it working yet?
Cuckles the Clown Dec 9, 2019 @ 11:20am 
This map was placed on build 38, will it remain on build 39 or be isolated?
Redrusty66 May 22, 2019 @ 2:15pm 
yeah they really should mark these as dead...also in things such as cheat menu mods the teleports to these dead maps should be removed. cross communication is a must in a good modding community.
_TheBunnymaster_ Apr 28, 2019 @ 9:56pm 
RIP. This map was a masterpiece that peaked too early. Someone update this. Bribes not out of the question.:steamsad:
Madkingdiamond Feb 5, 2019 @ 2:39pm 
Should put Discontinued in the description or name so people dont have to read through the comments