Project Zomboid

Project Zomboid

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Phoenix; Beta 1.4 "Final Flaw"
 
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Mod: Mod
Map: Map
File Size
Posted
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40.221 MB
Sep 7, 2015 @ 1:26pm
Jul 1, 2016 @ 4:44am
20 Change Notes ( view )

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Phoenix; Beta 1.4 "Final Flaw"

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Description
Phoenix is based around a typical "science park", in which main roads play host to stores, garages and occasional houses, while side streets are clustered with large offices, storage blocks and educational establishments.

My main idea with Phoenix was to diversify the gameplay of PZ to take away from the "run and raid" of Muldraugh and explore the new concept of high-risk, high-reward gameplay. Each area within Phoenix is planned to have at least one high-risk location which pushes the following:
Crucifix-design (a main road with intense-resources, and quieter outskirts)
Exposed surroundings
Minimal escape routes
Large concentrations of zombies
Poor loot in easily-accessible areas
High-reward loot in upper floors and locked rooms
As their time in Phoenix develops, players will hopefully feel urged by desperation to attempt entry to these high-risk locations, and will undoubtedly require all of their skills to persevere through.

"Nothing short of a through-route, Phoenix is a science park attached along a major roadway, offering convenient access to local industries, education centres, and St. Domingo, the region's Hospital. For many, Phoenix is a mere place to pass through, but for office workers, merchants, students and more, Phoenix is a place of business."

Alpha 1.1 "Long Road Ahead" Edition
- Major update to entire map, extending from 3x3 cells, to 3x5 cells.
- Quarantine zone extended and populated with gunstore, toolstore, newsagents, police station, hairdressers, clothes stores and several apartment buildings.
- Water treatment facility added to north-west.
- Room definitions throughout have been fixed, but more are continuing to cause issues.
- Spawn points have been reset.
- Fuel has been added to mechanics and petrol stations.
- Logging company added to industrial sector.
- Balcony of death has been removed from warehouse.
- Several visual glitches removed.
- Zombie spawn map adapted to make particular areas extremely high-risk. No spoilers here - you'll find them.

Please note that images above are presented in-process, and will change over the course of the map's development. Phoenix will be periodically updated and will eventually be integrated into the base map. At present, Phoenix is a standalone map only.

Thanks and credit:
ManBearPig - For his First Look video and publicity
Seiben - For his exceptional help in finding bugs
Seiben & 956Texas - For their concept of the Military Tents
NeutralNZ1 - For the concept of the Quarantine Checkpoint and the Office Building
Blindcoder – For his excellent work on the PZ Map Override - http://pzmap.crash-override.net/?desc=Phoenix_1dot1L0

Workshop ID: 514427485
Mod ID: Mod_Phoenix
Map Folder: Phoenix
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249 Comments
Rose May 25 @ 6:56pm 
Does this map still attach to the vanilla one? We cant seem to figure out where it connects :/
Mr.Narsh Apr 24 @ 12:47pm 
Cool ,can't wait to see it. Shopping malls are always very interesting places to explore (Dawn of the Dead fan much) Ever considered recreating that shopping mall for the movie?
MonolithicBacon  [author] Apr 24 @ 12:39pm 
@Mr.Narsh, Because I won't be able to update Phoenix, I will be using a lot of the same buildings and assets. It will also be similarly based on a Science Park, but with more of a shopping centre theme with outlying housing estates. It'll take some time unfortunately, but the plans are laid!
Mr.Narsh Apr 24 @ 12:11pm 
Ok, thx for the response.
A new map? Awesome! I'm looking forward to it. What can we expect, will it be city-like/village/etc...?
MonolithicBacon  [author] Apr 24 @ 12:06pm 
@Mr.Narsh, Blindcoder, the creator of the online map finds time to update the names whenever he can! If you need the new version, drop him a message on the Indie Stone forums.

I'm afraid that I personally won't be able to do much more with Phoenix, as the tools have become updated. I have started a new map, however, which will see the light of day later in the year.
Mr.Narsh Apr 24 @ 11:44am 
Will this ever be updated on the online zomboid map? Because the version on that is old.
MonolithicBacon  [author] Apr 24 @ 1:17am 
I'm not sure on that one, but possibly not!
Apr 24 @ 1:04am 
That's so cool. Is there any way to hide it on the map screen so that it's only accessible through Muldraugh?
MonolithicBacon  [author] Apr 23 @ 11:56pm 
At the moment the map is set up to be spawned within muldraugh! You should be able to travel between the two.
Apr 23 @ 9:33pm 
Is this Science Park Accessible from the Vanilla Muldraug map?

Because I always thought it'd be cool if maps were added to existing maps, like roads leading to outposts and stuff, and the Phoenix is Here thing makes me wonder.