Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
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Update: May 27, 2019 @ 5:32pm

Version 5.4.62 - Updated "speedrunner_tools.nut" include - added function CheckMoving() for debugging to check SurvivorBot movement, added to SpawnItem() new parameter; removed "cp_reached" variable that used in CheckpointDoorClosed() by cause ambiguous purposes; updated "utilities.nut" include - added some consts; updated SkipIntro script.

Update: Mar 29, 2019 @ 1:10am

Version 5.4.61 - Updated Speedrunner Tools Full Pack archive (SM plugins have been updated); changed "sm_commands.nut" and "speedrunner_tools.nut" include-files - replaced AutoKick() func to "tools_scmp.sp", changed SetTeam(), changed ScriptedTP() timer method (added notifications while used); updated "skipintro.nut" script.

Update: Mar 9, 2019 @ 7:40pm

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Update: Feb 5, 2019 @ 9:09am

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Update: Jan 31, 2019 @ 10:27pm

Version 5.4.60 - Added "player_disconnect" event for g_STLib.Funcs.Hooks(); updated MR plugin; changed SetTeam() func; added AutoKick() func.

Update: Jan 21, 2019 @ 5:01am

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Update: Jan 21, 2019 @ 4:14am

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Update: Jan 2, 2019 @ 12:34am

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Update: Dec 23, 2018 @ 8:40am

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Update: Dec 2, 2018 @ 11:06pm

Version 5.4.59 - Changed "utilities.nut" include - func ClearEvent() more stable now, relocated GetOwner()'s event callback to g_Utils; changed "speedrunner_tools.nut" include - added some constants, that could required w/o "utilities.nut" file.