Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
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Update: Apr 3 @ 8:54pm

Version 5.5.16

– Compatibility with most of custom campaigns.
– Fixed g_ST*.tick variables measuring due to the incorrect iteration beyond the first map.
– Added keywords ("nerd", "rta", "sp") for !mode cmd for convenience.
– Added "Record date" item to speedrun stats.

– Updated include "utils.nut": changed NavMark(), ppos(), GetDate(), GetEpoch().
– Updated include "debug.nut": added MobListener() to monitor MegaMob value during finale panic event.
– Updated STFP archive: https://drive.google.com/file/d/1AZ87-4Jn4vD06gAS1VdqYxKcRFuM30Ai

Update: Oct 19, 2023 @ 9:33am

Version 5.5.15

– Fixed timer that didn't reset after campaign restart (issue was on C12), for games hosted via lobby.
– Added variable "g_STLib.Vars.host" to store listen server host.
– Updated STFP: https://drive.google.com/file/d/1AZ87-4Jn4vD06gAS1VdqYxKcRFuM30Ai

Update: Sep 1, 2023 @ 9:25am

Version 5.5.14

– Added opportunity to load 'vs_st_debug.nut' script on map start for debbuging purposes.
– Updated includes.
– Updated SpawnCommon() to spawn sitting zombie.
– Updated !picker cmd (sensitive to uncommon infected).
– Updated STFP: https://drive.google.com/file/d/1AZ87-4Jn4vD06gAS1VdqYxKcRFuM30Ai

Update: May 22, 2023 @ 10:23pm

Version 5.5.13

– Fixed the avg. velocity measuring due to the cases with flicking survivor HUD during the solo playing (a script counts them too and displays incorrect value).

Update: May 21, 2023 @ 1:50am

Version 5.5.12

– Added game version info to stats.
– Converted !restart3 to fast restart now.

TAS:
– Added new function NavMark() to mark navigation mesh per session without editing NAV-files (updated "utils.nut" include).
– Minor corrections for SpawnCommon() function (updated "speedrunner_tools.nut" include).
– New cmd: "!dbg nav" for copy/paste NavMark function samples.
– Added console info about "g_ST.event" usage on round start. Just in case.

Update: May 11, 2023 @ 9:13am

Version 5.5.11

– Support of the RocketDude mutation.
– Feature to unpatch the game how would it looked on the old versions, for trainings.
– Added stats to the console on map transition (such like segment time, avg. velocity, distance etc.).
– New cmd "!rd": activate RocketDude.
– New cmd "!dbg unpatch": unpatch the game after round restart.
– New cmd "!dbg tp3": similar to !tp, but adds the bind on X button for convenient teleport use.
– New cmd "!dbg reset": used to reset ST for debugging (doesn't affect on user cfg settings, like !bhop, !mode and other preferences).
– New cmd "!dbg af": used to practice Grenade Launcher boosts.
– New cmd "!dbg af2": used to practice Throwable boosts.
– New cmd "!dbg af3": used to practice various RTA boosts.
– Fixed fall damage monitoring, if the game's started from the lobby.
– Updated "debug.nut" include.

TAS:
– Added opportunity to not skip the Intro cameras. Define the function "Inventory2" instead in your custom speedrun script to use it.

RTA:
– Extended the stats on map transition.
– Fixed fast restart that didn't work sometimes (when triggered ChangeMission instead RestartGame).
– Fixed situations when the timer didn't reset after campaign restart.
– Implemented vote cooldown reset for 1st maps only (for !restart2 convenient use), in order to interact with callvote system after.

Update: Jan 17, 2023 @ 3:37am

Version 5.5.10 - Added OnEntityDestroyed and OnEntityCreated hooks. Updated speedrunner_tools.nut include. Also, updated STFP: https://drive.google.com/file/d/1AZ87-4Jn4vD06gAS1VdqYxKcRFuM30Ai/view

Update: Dec 9, 2022 @ 4:35am

Version 5.5.9 - Released hotfix for the latest STFP update (please, download: https://drive.google.com/file/d/1AZ87-4Jn4vD06gAS1VdqYxKcRFuM30Ai/view ). Added !dbg tp2 to dump script functions templates, for all survivors at once (for 1st maps?). Attached a targetname to the debugging entity.

Update: Sep 19, 2022 @ 8:21am

Version 5.5.8 - The method of the storing the HUD timer value for RTA mode has been retrieved to the previous version (following some feedbacks).

Update: Aug 22, 2022 @ 8:24am

Version 5.5.7

RTA:
– Now a HUD timer be able to save its value after server shut down. The speedrun can be resumed through the lobby.
– Added command !restart3 to restart and automatically restore all Survivor bots team (in case if bot kicks were used).
– Fixed HUD timer for c7m3 at solo speedrun, when it continued counting after generator restart.