Torchlight II

Torchlight II

Potty's Synergies Addon (WARNING - Work abandoned!) (v.41)
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Update: Sep 2, 2015 @ 1:31pm

  • All the Bosses now drop 1 more Unique items + either a legendary or a third Unique

Reverting the number of Uniques dropped per boss to 2 (1 of them can be a legendary).
3 was a bit too much

Update: Sep 2, 2015 @ 12:52pm

Update: Sep 1, 2015 @ 2:31pm

Uploaded a very simple thumbnail for the steam workshop

Update: Sep 1, 2015 @ 2:04pm

  • Bosses replenish their health when player dies. Currently implemented for :
    • Grell

Using some magic tricks, I've finally found what I was looking for, a way to regenerate the Boss health when the player is dead !

I didn't find an implemented way to find when the player is dead. So instead, I have set up a Player Sphere Trigger covering the boss area. When you go in the sphere (so when you meet the boss for the first time, or when you meet him again because you just died), the boss will recover his full life.

Of course, once the boss is dead, the sphere is deactivated.

Please note though that if the boss Multiplies or Divides, this won't apply to his divisions/multiplications, since they should (in theory) be seperate monsters.

Right now, it's only implemented for Grell. But during the following days I will apply it to the other bosses as well ;)

Update: Sep 1, 2015 @ 1:50pm

Published v.10

Update: Sep 1, 2015 @ 12:30pm

  • All the Golden Chest loot 1 more Unique item. That's basically the same that what did Golden Chest with Uniques, but extended to Huge chests and Boss chests as well.
  • All the Bosses now drop 2 more Unique items + either a legendary or a third Unique

Update: Sep 1, 2015 @ 11:57am

Published v.8

Update: Aug 31, 2015 @ 1:33pm

  • The mod is built in a way that it doesn't include the Synergies files. It saves your bandwidth, and it is more compatible with Synergies potential changes :)
  • Several mods merged into this one
  • NG+ quest dialog changed, to warn the player about NG+ not being balanced for Synergies

Update: Aug 31, 2015 @ 1:20pm

Published v.3

Update: Aug 31, 2015 @ 1:01pm

Published v.2