Torchlight II

Torchlight II

Potty's Synergies Addon (WARNING - Work abandoned!) (v.41)
Viser 1-10 af 23 forekomster
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Opdatering: 28. mar. 2016 kl. 12:34

  • Major rework of the Widow's Veil boss. The biggest change I have done to a boss fight so far. It should not be too hard, but it's definitely not straightforward anymore.

Opdatering: 27. mar. 2016 kl. 17:43

  • Uncapped all the dungeon levels (scale to 100). No more over-leveling possible

Opdatering: 5. sep. 2015 kl. 16:07

  • Removed the Unique drop from the Huge chests. I didn't know what the "huge chests" were, only to realize that it's these blue medium chests. Anyway, fixed ; this was leading to way too much drops otherwise.

Opdatering: 5. sep. 2015 kl. 11:09

Fixed that my changes were applied to the Mapworks' Fallen Guardian instead of the real one (the one of the side quest) :P

It now works perfectly ! I'm uploading right now a video to show it off
(the visible changed part is the gate, closing up when i enter the room, thus forcing me to dive into the crowd)

Opdatering: 5. sep. 2015 kl. 9:57

Published v.24

Opdatering: 5. sep. 2015 kl. 4:40


I have made the fight in Plunder Clove a lot more interesting by a simple modification.
Now that's a little bit more challenging ;P

Opdatering: 5. sep. 2015 kl. 4:40

Published v.22

Opdatering: 4. sep. 2015 kl. 15:16

  • Fixed a debug trace that I forgot to remove in the third layout of Fallen Guardian (the debug trace was to kill the ghost when the Fallen Guardian is killed :P)
  • Bosses replenish their health when player dies.
    Now also implemented for :
    • Fallen Guardian (all 4 layouts implemented)

I'm finally done with this Fallen Guardian ! That was a lot of fun so far to kind of redesign the initial fight placement and the area you can cover while fighting :P I hope you will have a bit more fun dealing with this guy and his ghosty companion !

Next step : the big guy that you can defeat just before Grell (though, there shouldn't be much to add, since there is already a teleporter and the fighting area is well delimited). With the giant spider though, I think I'll have some fun again modifying the fighting arena ^^

Opdatering: 4. sep. 2015 kl. 10:29

  • The Synergies characters' UI don't conflict anymore with More Hotkeys

Thanks to snooh for pointing this out !

Opdatering: 3. sep. 2015 kl. 12:25


Continuing the thing ! I have added pop in/out animations to the teleporter of the first layout of Fallen Guardian. And now 2 more layouts of Fallen Guardian are implemented. Only one left.

The third layout is just wonderful. It's the one with the gate that you have to open. I didn't have to add strange items to block the way - just close the gate when the player enters. Then, if you die, a teleporter appears in the entrance so you can go back in the fight (but still, with the boss being regenerated, of course).