Dota 2
Dota 2 Horde Mode
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Update: Jan 28, 2018 @ 11:40am

1.25b
Fix to the new item causing a crash

Update: Jan 28, 2018 @ 9:21am

1.25a
Gold bags should no longer break invisibility or channeling abilities (Weaver fans rejoice)

Items
Cursed Rapier: no longer drops on death
Sacred Trident: rewritten as datadriven with lua functions to fix all interactions with pure damage proc (does not stack, works properly on illusions, and works on hero creeps)
Willful Resonance: new item, battlefury alternative for rightclickers focused around magical damage

Difficulty
Auras return to Medium difficulty
Aura chance now scales with difficulty: 0%/9%/12%/15%
Bosses no longer spawn Mysterious Orbs; Rapier Ogre now drops 5 Mysterious Orbs

Update: Jan 25, 2018 @ 10:11am

1.25
Difficulty
- Further scaling adjustments
- Aura chance from random 12% to pseudo-random 15% for more even aura distribution
- Creeps with auras give double their regular gold bounty

Items
Rapier and King Rapier removed
New Item: Cursed Rapier (Sacred Relic + Demon Edge + Mithril Hammer + Claymore)
New Item: Sacred Trident (MKB + Sacred Relic + Recipe)

9 New Exalted Items: upgraded versions of BKB, Spirit Vessel, Diffusal Blade, Armlet of Mordiggian, Solar Crest, Drum of Endurance, Echo Sabre, Phase Boots, and Heaven’s Halberd
Exalted items require the base item, a Mysterious Orb, and a recipe; fully shareable; cannot be sold nor destroyed

Heart: melee cooldown increased to 3 seconds, ranged cooldown increased to 5 seconds
Armor of Insight: 5% damage reduction transferred from passive to aura (10%/10% now)
Spirit Vessel: cooldown increased to 12
Urn/Spirit Vessel/Drums: charges removed

Heroes

Centaur
o Return Aura: Talent fixed
Dazzle
o Poison Touch: cooldown reduced to 13/12/11/10
Disruptor
o Level 25 Glimpse Talent replaced with 15s Spell Block
Elder Titan
o Earth Splitter: cooldown increased to 100/95/90
o Earth Splitter: damage reduced to 20%/25%/30%
Enigma
o Midnight Pulse: damage reduced to 1.5%/2.0%/2.5%/3.0%, capped at 150/200/250/300
o Black Hole: duration decreased to 5.0/5.5/6.0
o Black Hole: damage decreased to 150/225/300
Invoker
o Damage of most abilities decreased
Phantom Lancer
o All illusions spawned by his abilities deal 30% and take 300% damage
o Juxtapose: max illusions decreased to 3/4/5
Rubick
o Fade Bolt: hero damage reduction (works on Bosses) increased to 12/24/36/48
o Fade Bolt: creep damage reduction increased to 6/12/18/24
Skeleton King
o Mortal Strike makes a return without skeletons and instakill
Skywrath Mage
o Arcane Bolt: damage reduced to 60/80/100/120 and Int multiplier to 1.2
o Arcane Bolt: AOE behavior removed
o Arcane Bolt: now upgradable by Aghs, provides AOE behavior
o Arcane Bolt: mana cost increased to 75/90/105/120
o Concussive Shot: mana cost rescaled to 90/100/110/120
o Mystic Flare: cooldown increased to 30/20/10
o Mystic Flare: Talent fixed; Aghs duration reduced to 10
o Level 15 Arcane Bolt Talent replaced with +30% XP Gain
o Level 20 Concussive Shot Talent replaced with +10 Armor
Slark
o Essence Shift: Agility gain reduced to 2
o Essence Shift: duration increased to 8/16/24/32
o Essence Shift: each stack reduces base damage and attack speed by 1
Sniper
o Assassinate: Talent and Aghs fixed; cooldown increased to 25/20/15
Tidehunter
o Level 15 Anchor Smash Talent swapped with Level 20 Gush Talent
Underlord
o Atrophy Aura: damage reduction decreased to 4%/11%/18%/25%
Ursa
o Overpower: max attacks increased to 4/5/6/7
Venomancer
o Scourge Ward removed
Witch Doctor
o Maledict: bonus damage reduced to 15%/20%/25%/30%
o Paralyzing Cask: Talent fixed
o Death Ward: damage rescaled to 75/125/175
Zeus
o Static Field: damage decreased to 4%/5%/6%/7%
Enemies

Boss levels adjusted for more consistency
Wave 1-6 Bosses (Roshan to Spooky) now drop Mysterious Orbs
Rapier Ogre: inventory replaced, no longer drops Rapier
Rapier Ogre: now drops 3 Mysterious Orbs
Spooky: Base Attack Time reduced to 2.4
Spooky: Base Damage reduced to 250-300
Spooky is sad that his Rapier was taken away, so he has a new inventory, beware
Spooky is also sad that his damage was nerfed, so he has Berserker’s Blood now
Ghost Bane: Nightmare duration significantly reduced
Stumpy: Magic Resistance decreased to 60%

Update: Jan 14, 2018 @ 9:59pm

1.24n

// Difficulty

Reduced enemy bonuses granted by the difficulty buff
Reduced difficulty-based enemy HP multiplier
Rapier Ogre now spawns on all difficulties
// Legion Commander

Level 15 Overwhelming Odds talent replaced with +8 Armor
// Timbersaw

Level 25 Whirling Death talent replaced with +90 Movement Speed
// Treant

Leech Seed talent fixed
Leech Seed cooldown reduction interaction fixed
// Underlord

Atrophy Aura hero reference hidden
Level 15 Atrophy Aura talent replaced with Level 25 Firestorm talent
Level 25 Firestorm talent replaced with +20 Armor
// Venomancer

Level 20 Gale talent replaced with +60 Damage
// Viper

Level 20 Damage talent replaced with +6 Mana Regen

Update: Jan 13, 2018 @ 9:54pm

1.24m
3 new auras for a total of 6
The chance for a regular enemy to spawn with an aura reduced to a flat 12% across all difficulties above easy, 2% for each aura type
Added proper tooltips for all auras
Changed visual effect to a more distinct one

//Outworld Devourer
Scepter splash for Arcane Orb increased to 60%

//Visage
Familiar HP increased to 600/1200/1800

Update: Jan 12, 2018 @ 7:40pm

1.24l
Fixed difficulty scaling bug

Update: Jan 12, 2018 @ 4:07am

1.24k
Difficulty overhaul
-Enemy HP scales based on the number of players/heroes (whichever is higher) at 0:00
-Formula: 1 + 0.2 * (players - 2); [1p: 80% HP, 2p: 100% HP, 3p: 120% HP, etc.]
-Additionally, boss HP scales based on difficulty
-Formula: 1 + 0.1 * difficulty [Easy: 100%, Medium: 110%, Hard: 120%, Ultra: 130%]
-Difficulty aura actually works now, moved to friendly ancient, integrated offense and armor bonuses
-Formula: +15% enemy outgoing damage and -10% enemy incoming damage per each difficulty level above Easy [up to +45%/-30% on Ultra]
-At player counts above 1 and difficulties above Easy regular enemies have a chance to spawn with one of 3 new auras: Frenzy, Blight, or Corruption [the chance increases with player count and difficulty]
-Boss HP adjusted to reflect difficulty changes
-Overall challenge will increase at higher player counts, while solo players should have more options (a significant number of games played are 1p games, according to statistics). 4p map should be unnecessary now.

Hero changes
//Undying
Tombstone cooldown reduced to 60 seconds at all levels

//Shadow Fiend
Shadow Raze mana cost increased to 60

//Spectre
Spectral Dagger damage increased to 120/200/280/360

//Razor
Plasma Field damage increased to 80-160/120-240/160-320/200-400
Unstable Current damage increased to 160/240/320/400 and radius increased to 500

//Visage
Gravekeeper's Cloak replaced with Gravekeeper's Presence aura
Provides an armor and magic resist bonus to units under Visage's control
The bonus is halved for Visage
Gravekeeper's Cloak talent replaced with Spell Lifesteal
Familiars buffed
HP increased to 500/750/1000 and damage increased to 40/60/80
Familiars' attacks deal splash damage in a small area; damage quickly decreases towards the edge of the area

//Dark Willow
An attempt to make her abilities more useful in Horde Mode
Shadow Realm cooldown and mana cost greatly reduced
Bramble Maze damage doubled
Bedlam attack radius increased and damage rescaled

//Necrophos
Heartstopper fixed to work with the talent and max damage increased to 60/90/120/150 per second

//Outworld Devourer
Aghanim's Scepter adds 30% splash damage in a small radius to Arcane Orb instead of increasing damage on the ultimate
Aghanim's Scepter still adds charges to Astral Imprisonment

Item Changes
Aether Lens finally provides all listed bonuses; stats from multiple Lenses do not stack

New item: Armor of Insight
Pipe of Insight + Crimson Guard + Recipe
Provides damage reduction to the wearer and a weak damage reduction/HP regen aura
Can be activated to greatly increase the strength of the aura for 8 seconds; 60 second cooldown

Update: Jan 4, 2018 @ 1:19pm

1.24j
Fix to crash

Update: Jan 1, 2018 @ 12:52am

1.24i
Fixed typo in War Fury's mana regen tooltip
Axe: Berserker's Call fixed
Beastmaster: Call of the Wild description fixed + workaround to show true boar damage in the tooltip
Brewmaster: Drunken Brawler evasion and crit chance fixed (did not work previously, outside of the guaranteed trigger)
Visage: Soul Assumption aoe damage fixed
Urn of Shadows/Spirit Vessel: buy/sell exploit fixed
Updated boss health formula to increase current health in addition to max health at higher player counts

Update: Dec 29, 2017 @ 2:34pm

1.24h
Urn of Shadows and Spirit Vessel removed until we figure out what Valve did to them
Fixed Wasp activation ability
Fixed Bane's Enfeeble
Bane +90 damage changed back to Enfeeble Steals Damage
Brain Sap heal no longer scales with number of targets hit