Total War: ATTILA

Total War: ATTILA

Longer Land Battles Mod
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Update: Sep 6, 2021 @ 1:39am

Change X.

-Adjusted unit fatigue effects so that as a unit tires, it gets more slower in movement and charging speed so that exhausted stamina level is 50% of both.
-Adjusted unit fatigue effects so that rested and winded units have higher defense (once they get tired and worse, they will lose this bonus - this rewards the side that fights with rested units, as soldiers are able to dodge attacks and block with shields better).

Update: Mar 8, 2021 @ 6:54pm

Change IX.

-Adjusted the forest charge bonus penalty to be consistent with the speed penalty.
-Removed the charge penalty from a few terrain types where it was not intended.
-Added a road movement speed bonus during battles.

Update: Mar 8, 2021 @ 5:24pm

Change VIII.

-Adjusted the charge and movement speed of deep water, shallow water, and forest to be more realistically slower.

Update: Mar 20, 2020 @ 12:04am

Update: Mar 13, 2020 @ 4:29am

Change VII.

-Adjusted the melee hit change max and melee hit change min values, to slightly increase the lethality of frontal combat.

Update: Mar 13, 2020 @ 4:20am

Change VI.

-Reduced the "bonus" attack and defense for naval boarding from 10x to 2x. The standard game used a massive multiplier to speed up naval combat. Please see my Naval Battle Mod as this change supplements it nicely.

Update: Aug 3, 2018 @ 2:58pm

Change V

-Adjusted the base acurracy for missiles in light, medium and heavy fog, rain and snow conditions.

Update: Mar 9, 2017 @ 11:05pm

Change IV

-Increase the stamina caused by charging (2x) and running (1.33x). These values are higher than in the RTW2 mod, which is intentional, because the overall speed of battle there is slower. Any differences here in the feel of the battle also helps differentiate the two time periods (as a whole, units are more flexible and move faster in ATW, so fatigue from running and charging should accumulate quicker).

Update: Feb 18, 2017 @ 3:28am

Change III

-Slightly raised the flank and rear melee defense direction penalty coefficients.

Update: Jan 28, 2017 @ 6:10pm

Change II

-Updated the "to hit" values so that battles take a little longer. This is a lower and unique change from the Rome 2 version of this mod because melee power of units in Atilla are so high.