Distance
Terre d'Ange
Menampilkan1-5 dari 5 kiriman
Pembaruan: 25 Jun 2015 @ 12:13am

fixed a strange bug that may or may not exist. sorry for so many updates

Pembaruan: 24 Jun 2015 @ 10:30pm

Increased size of EmpireStartZone so that all 6 cars can spawn in multiplayer.

Pembaruan: 21 Jun 2015 @ 6:31pm

Added yet more invisible walls to prevent yet more unintended skips. With the way the level is designed, there are almost certainly still skips if you try hard enough, but (hopefully) they all take at least 1:10 and a lot of effort, which I am okay with because the one actual intended skip also gives you about 1:10 time with a lot less effort.

Pembaruan: 20 Jun 2015 @ 5:14pm

Added invisible walls to remove one unintended skip, lowered a building that occasionally interfered in the flying section. There's still one skip that can get ~ 1:00 times, that one is (mostly) intended.

Pembaruan: 16 Jun 2015 @ 11:05pm