Europa Universalis IV

Europa Universalis IV

Challenger's Flavour Bonanza Mod
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Update: Sep 22, 2018 @ 6:58am

BUGFIXES

- Assam and Vanga not properly updated to new governments system
- Updated provinces' code to the new centre of trade system
- Fixed some province distributions within tradenodes

Update: Sep 16, 2018 @ 5:07am

BUGFIXES

- Fixed governments being bugged
- Fixed many sub-saharan countries in Africa not using the new religions this mod has

Update: Sep 10, 2018 @ 2:59pm

Minor fix:

- Fixed corrupt province file in Germany

Update: Sep 10, 2018 @ 2:42pm

Update v1 for EU4 1.26 is now available

CHANGELOG

- Compatibility with EU4 1.26
- A number of new countries have been worked on, with new province borders and revised cultural/religious distributions (more to come). The Americas are now complete. Note that once this stage is finished for the whole world I will focus on historical revision, simulating as best as I can wars and occupied territories including new states (even if temporary or puppets)
- Many more new alternate history colonial nations

BUGFIXES

- Mostly some nudging fixes and dynamic province name anomalies
- Edited the logic of how alternate history colonial nations can be formed to prevent double choices (only one formable nation should be available based on capital location and primary culture)

Update: Apr 11, 2018 @ 12:23pm

Update v2 for EU4 1.25 is now available


CHANGELOG

Great Britain has been worked on


BUGFIXES

(The reason I am releasing this) Fixed major issue that caused consistent crashes whenever the AI attempted to colonize a certain province
A couple other minor changes

Update: Apr 2, 2018 @ 12:02pm

CHANGELOG

General
- Compatibility with EU4 1.25
- Provinces redrawn and worked in: Philippines, Java (Indonesia), Netherlands, Belgium, Azerbaijan, Syria, Costa Rica, Panama, Bolivia, Brazil, Chad, and Niger

Cultures
- Remapping of cultural destribution on worked areas based on a new, more reliable source
- New culture group: Saharan. This comprises of the old Kanuri and Bamidi cultures and two new ones: Central Sudanic and Tebu.

Province Names
- Colonial dynamic province names added for Newfoundland & Labrador
- Updated the province names files to include those from Extended Timeline as well

Religion
- Added Anglicanism (though only available through the "Rule Britannia" DLC)
- Removed Atanodjuwaja

Trade
- New trade goods: potatoes, rubber, natural gas, books
- Added 13 price change events
- Added 11 trade events



FIXES

- Some province discoveries
- Fixed very early spread of Christianity
- Fixed history issues with British Cape Colony and South Africa
- Fixed history issues with Vestfold and pre-Norway norwegian nations
- Sorted issues with Khwarezmian culture in the early start dates
- Sorted issues with "new" scandinavian cultures existing alongside the "old" (norse)



NOTE: The Latent resource system has been completely removed, so everyone can enjoy the modern trade goods, even those who do not have the DLC. Extended Timeline used that system for all its modern trade goods (uranium, aluminium, etc.), meaning that those who do not have the DLC couldn't get those goods. Coal, uranium, aluminium and natural gas can all be discovered through random surveying events. However, the DLC-exclusive furnace has been kept as a manufactory, meaning that those who do not own the DLC will not be able to construct that building; that was the compromise to keep our trade goods up and running. I hope you will understand our decision and enjoy "our" trade mechanics.

Update: Feb 18, 2018 @ 3:26am

New content

- 4 New tradegoods from Benji
- More events related to trade goods and prices

Bugfixes galore

- Too many for me to even remember each fix. But there's a lot of fixes

Update: Jan 28, 2018 @ 4:36pm

Total Mod Overhaul

Update: Dec 9, 2017 @ 10:48am

Update: Dec 9, 2017 @ 10:20am