Dota 2
Slayers of the Ancients
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Actualización: 31 DIC 2015 a las 16:09

-Make Caldera map the default again. Christmas map is still available for those that want to play it.

Actualización: 23 DIC 2015 a las 23:33

Merry Christmas Update!
Check out the all new Christmas map to play SOTA on an all new slippery, icy map, complete with christmas tree and falling snow!
As part of the festivities, every hero is wearing a santa hat on the christmas map!

Actualización: 8 DIC 2015 a las 16:18

-Sacred arrow reload time reduced to 1.0
-Changed default camera height for Mirana to allow for better long distance aiming
-Reduced the likelihood of Sacred Arrow errantly hitting the ground
-Fixed Sacred Arrow pushing heroes fully through the ground
-Powershot push force reduced from 2400 to 2200
-Added stats collection via getdotastats.com

Actualización: 8 DIC 2015 a las 14:56

-Added Mirana!
-Mirana has a forward-momentum leap, her massive Sacred Arrow, and a Repeating Crossbow!
-Added Windranger!
-Windranger can run on the wind, dodging bullets and defying gravity.
-Windranger has a powershot that pushes enemies and bounces off walls, as well as a Repeating Crossbow
-Sniper movement speed increased from 525 to 575
-Juggernaut blur particle improved in appearance (Thanks Toyoka!)
-Small aiming adjustments

Actualización: 6 DIC 2015 a las 18:41

-Fixed an issue with the cursor staying hidden at the end of the game

Actualización: 6 DIC 2015 a las 17:50

-Fixed an issue with camera edgemove remaining disabled after playing

Actualización: 6 DIC 2015 a las 15:24

-Knocking someone into the lava now credits the kill to the player that last hit them
-SF Raze suicides now credit the last damaging enemy for the kill
-Centered the Crosshair on the screen
-Camera now aims all the way up/down
-Camera controls transitioned to panorama
-Hero no longer turns in place after death
-HP Bar transitions with changes quicker
-Reduced the overwhelming appearance of the invulnerable shield particle
-Increased spawn invulnerability from 3 to 4 seconds
-Some small map fixes

Actualización: 5 DIC 2015 a las 14:14

Brand New UI! More clear and less cluttered.
New Heroes coming soon (tm).

Actualización: 4 DIC 2015 a las 17:07

-Sniper Rifle damage scaling and charge time adjusted
-Charge time 0,1,2,3,4 seconds results in 35,65,85,100,110 damage respectively
-Shadow Fiend HP decreased from 120 to 110 hp
-Juggernaut increased from 75 to 80 hp
-Adjusted Knife and Sword slightly to be more intuitive
-Knife time between swings increased from .4 to .5
-Sword time between swings decreased from .8 to .7
-Fixed another issue with camera height offsets changing on respawn
-Fixed an issue with aiming at close walls and strafing (also could cause getting stuck in certain cases)
-Fixed an incorrect camera_lock_lerp setting

Actualización: 1 DIC 2015 a las 22:55

-Removed the unnecessary selected hero projection particles
-Adjusted the camera/aiming system to function better in many scenarios
-SMG and Pistol projectiles changed to be more bullet like and less "flying skull"
-Added the ability for the host to set the total Points to Win for each match
-Shadow Fiend Raze explosion radius increased from 350 to 400
-Shadow Fiend arcana particle toned down for visibility
-Shadow Fiend flame colors made more prominent to show Blue/Red allegiance
-Fixed the camera height getting offset randomly on respawn
-Fixed the flag sometime confusing the aiming system when carried
-Fixed an issue where the UI sometimes didn't initialize properly and showed 999 for all fields.