Garry's Mod

Garry's Mod

Darken217's SciFi Weapons
Viser 51-60 af 64 forekomster
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Opdatering: 15. juni 2015 kl. 2:46

Update 9
Version 9.1.12

Additions
- Added T3i 'Blizzard' smg. The hellfire's cold-blooded counterpart.
- Added HS24 'HeatWave' combat rifle.
- Added new SCK model and sight to sfw_pulsar.
- Added sfw_cw_allow_shelleject convar and custom weapon setting to enable/disable shell effects on sfw_custom.
- Added sfw_sk_pulsar_echosnd convar and setting to enable/disable echo sound effects, as they can cause issues when played rapidently.
- Added sfw_allow_propcreation convar and setting to enable/disable prop creation.
- Added sfw_suppressfx convar and setting to disable view-blocking effects.
- Added new particle for sfw_trace's powershot.
- Added damage-per-second mechanic to sfw_custom's bane rifle.
- Added "sfw_debug_***" commands.
- Added convars and settings to options to what was used to be experimental content.

Changes
- sfw_custom is now set to Admin only. You can still get this weapon, by either having an admin spawning it for you or typing "give sfw_custom" in the console.
- Changed sfw_stinger's sticky mechanic to avoid game crashes.
- Once again: Minor changes to various particles.
- sfw_vapor's altfire will no longer dissolve player's hands and legs (entities) using the entity dissolver.
- sfw_vapor's altfire damage can now be scaled with the general damage amplifier
- Slightly reduced sfw_vapor's damage falloff.
- sfw_pulsar can now punch through thin walls as well as enemies.
- Improved performance on sfw_acidrain's gas cloud effects.
- Changed sfw_acidrain's gas cloud damage, increased range and duration to 3 seconds. The Gas cloud has a damage falloff.
- Changed alternative hellfire's one-hit-kill criteria.
- Changed sfw_storm's hit sound.
- Changed ice crystal prop material.
- sfw_trace can no longer fire underwater.
- sfw_neutrino's dissolve effects can be changed with the particle effect setting.
- Reduced brightness on viewmodel charge glow effects.
- Changed heat muzzle effects only spawning when the weapon reaches the overheat mark.

Fixes
- Fixed damage-over-time fields not dying off when they've managed to outlive their creator.
- Fixed reload function being called rapidently if the reload key was held down.
- Fixed sfw_cryon being unable to attack underwater.
- Fixed sfw_cryon being unable to reload.
- Fixed veho ar2 system showing the muzzleflash multiple times.
- Fixed sfw_neutrino was accidently shooting two times in multiplayer.
- Fixed NPCs were able to dissolve ragdolls.
- Fixed projectiles causing lua errors when their creator is dead.
- Fixed stinger projectiles constantly spamming its attach effects when flying.
- Fixed charge effect lights not spawning at a weapon's muzzle position.
- Fixed scifi projectiles still being able to kill an enemy with collision force.
- Fixed sfw_pulsar being likely to jam when the player clicks rapidently.
- Fixed sfw_grinder's SCK model floating around in multiplayer.
- Fixed sfw_grinder's projectiles were using ep2 content.

Deletions
- Removed "SCK Models" setting from the general settings menu. The convar "sfw_allow_sck" still exists and is working.
- Removed so called "experimental content" and officially merged it with the other content.

Opdatering: 22. maj 2015 kl. 14:13

Update 8
Version 8.0.2

Additions
- Added new damage system replacing point_hurt based damaging.
- - This should fix some damage issues in non-sandbox gamemodes.
- - The mod "Hit Numbers" works now for all of my weapons.
- - Damage is either dealt on a single spot (like an average bullet) or in a small area (like an explosion), depending on the weapon.
- - AOE damage has a falloff.
- - Note: sfw_vapor's altfire still uses point_hurt as damage source.

- Added more options to enable or disable dissolve functions. (server sided)
- - The "Dissolve effects" setting effects the sfw_hellfire's altfire and sfw_neutrino. Both can remove ragdolls from the map.
- - The sfw_vapor and sfw_hellfire support experimental content. Disable this, to prevent trolls from dissolving / destroying constructions.

- Added sfw_stinger weapon. Shoot sticky bombs at your enemies. (inspiration by Rukrio)
- Every of my weapons will now give the owner a certain amount of the required ammo, when equipped for the fist time.
- Added SCK based animations to various weapons.
- Added new SCK model to sfw_grinder.
- Added ironsights to sfw_grinder.
- Added some missing models.
- Added killicons to all scifi weapons.

Changes
- Minor changes to various particle effects.
- sfw_hellfire's altfire impact effects are now effected by scifi settings.
- Increased sfw_trace's damage.
- sfw_trace can now fire underwater.
- sfw_pulsar's altfire will now hurt the weapon's owner when used underwater.
- reduced reflectivity of sfw_pulsar's base model.
- Increased mass of the thrown cryon grenade.
- Reduced cryon spawn offset.
- Changed sfw_cryon fire mechanic. You don't have to double-click anymore to throw a grenade.
- Changed all zoom mechanics to hold down instead of toggle.
- Changed the label "Client Settings" to "Settings" as they're not clientsided in multiplayer.
- Changed the convar "sfw_sprites" to be "1" by default.
- Changed sfw_neutrino to be listed in the 4th weapon tab instead of the 5th.
- Some minor changes to the SCK base to fix some lighting issues.

Fixes
- Fixed kills counting as physic's kills.
- Fixed sfw_custom having no valid viewmodel set by default. Default is now c_smg1.mdl.
- Fixed sfw_custom for use with NPCs.
- Fixed ca3 system using the wrong damagetype(s).
- Fixed sfw_cryon randomly spewing lua errors like "Timer failed".
- Fixed sfw_cryon's ammo display.
- Fixed a config error that sets "sfw_allow_experimental" to "1" by default.
- Fixed pulsar beam not showing while zooming.
- Fixed sfw_storm showing a legacy muzzleflash alongside the scifi one.
- Fixed sfw_hellfire's primary fire not being effected by damage amp.
- Fixed some language...

Deletions
- Removed ammo mechanics from sfw_custom as this weapon doesn't need any ammo.

Opdatering: 9. maj 2015 kl. 10:30

Update 7
Version 7.2.2

Informations and stuff
- Sorry for the frequent updates. :(
- The necessary compatibility patches for PH and TTT will take longer then I thought and may be released spereately.
- It will take some time until the next update, as I'll add more weapons and stuff. Keep reporting bugs anyway. Critical bugs will be hotfixed, as quickly as possible.

Changes
- Changed sfw_neutrino's SCK-model and ironsights.
- Reduced sfw_neutrino's recoil effect.
- Changed sfw_neutrino's icon in spawn menu.
- Secondary hellfire doesn't disable a ragdoll's gravity anymore, when dissolving it.
- Changed some lighting effects...
- Changed sfw_thunderbolt's ammo regen mechanic. I still can fall back to the previous, timer-based one, but I think this one is just better in so many ways...
- Changed heat particles on multiple different effects.

Fixes
- Fixed sfw_custom playing no fire sound when equipped with mtm neutrino.
- Fixed sfw_custom using incorrect / incomplete impact effects.
- Fixed sfw_neutrino for NPCs.
- Fixed minor NPC compatibility issues.
- Fixed "attempt to index global 'vgui'" error. Finally...
- Fixed sfw_grinder's projectiles flying upwards when hitting water.
- Fixed some networking issues.

Opdatering: 5. maj 2015 kl. 9:42

Update 6
Version 6.0

Additions
- Added sfw_neutrino aka. MTM 'Neutrino' Cannon (15000 sub special) \o/
- Added T3i cryogenic grenade (sfw_cryon) to the weapon pack.
- Added new, stylish dissolve effect to sfw_hellfire's secondary fire. Wow, there's a lot of fire...
- Added new explosion effects to sfw_cryon and MTM grenade.
- Added screenshake effect to misc. explosions.
- Added missing textures. (sorry that they were missing so long.) :d

Changes
- Improved performace on the hellfire impact effect.
- Hellfire secondary changes:
- - Increased aoe range.
- - The altfire will now instantly kill NPCs with 10 or less health.
- - Ragdolls within the closer range of the altfire explosion will be dissolved.
- - The dissolve function is concidered experimental content and requires "sfw_experimental 1".
- Changed grinder muzzle flash.
- Increased gas cloud lifetime.
- Once again, I changed the vapor's visuals. (I should stop this...)
- Changed HLK Xplo rifle's muzzle flash. It now shares one with the Grinder.
- Changed sfw_storm's fire sounds on low core charge.
- Changed sfw_trace's fire sound to mono channel version.
- Changed sfw_pulsar's skin to match the SCK-model.

Fixes
- Fixed "Remove server entity on client" error occuring when a hellfire projectile hits water.
- Fixed tracer particles are visible through walls.
- Fixed sfw_custom trying to use legacy content when used with the Trace.
- Fixed sfw_storm beeing able to shoot while its owner is underwater.
- Fixed some language and info text... and stuff...
- Fixed actually all of my weapons showing an unused ammo pool on the hud.

Opdatering: 26. apr. 2015 kl. 13:16

Hotfix 4
Version 5.2

Fixes
- Fixed sfw_pulsar showing the wrong hit effect.
- Fixed sfw_trace for multiplayer. (for real this time)

Opdatering: 25. apr. 2015 kl. 9:07

Hotfix 3
Version 5.1

Changes
- Changed sfw_trace's ammo counts from 30 to 6. Ammo consumption should be a bit more easy to handle now.
(primary fire consumes 1, secondary 6. Clip contains max. 6.)

Fixes
- Fixed sfw_pulsar's alternative firemode.
- Fixed freezing effects not being attached to frozen props or ragdolls. (set sfw_particles to 1)
- Fixed sfw_storm showing a really weird ammo economy.
- Fixed sfw_vapor attempting to spray projeciles in a linear pattern.
- Fixed ammo counting math forces you to save on bullets.
- Fixed weapons do not auto-reload when secondary fire is triggered but there is not enough ammo in the current clip.
- Fixed sfw_thunderbolt missing muzzle effects in multiplayer.

Opdatering: 17. apr. 2015 kl. 9:36

Update 5
Version 5.0

Informations and stuff
- Thunderbolt overhaul will be in update 6 or 7, instead of this one.

Additions
- Added missing particles to precache list.
- Added Veho CMB system to sfw_custom.

Changes
- Changed technique of sfw_pulsar's altfire. It now uses a bullet (at least technically).
- Minor changes to various effects.
- Increased sfw_vapor's recoil.

Fixes
- Fixed pulsar cascade beam's damage not being adjustable via sfw_damageamp command.
- Fixed sfw_pulsar not using the proper multi-damage type.
- Fixed random "Timer failed" errors occuring with the T3i grenade.
- Fixed error "Tried to remove a server entity" error occuring when a projectile dies.
- Fixed error "Broke possible Lua Effect infinite loop!" occuring with particle based tracer effects.

Opdatering: 14. apr. 2015 kl. 4:16

Update 4
Version 4.0

Additions
- Added preset editor to sfw_custom. Save and load your configurations via the custom's settings menu.
- Added Garry's toolgun model to the sfw_custom's preset models.
- Added new sounds for sfw_storm shotgun.
- Added more particles to precache list to avoid the weapons shooting red crosses instead of fancy muzzle flashes.

Changes
- Changed reload sounds. (It really sucks having the same reload sound for all guns...)
- Changed the storm projectile.
- Minor changes to the vapor projectile.

Fixes
- Fixed sfw_storm projectiles for multiplayer.
- Fixed a bunch of renaming errors.
- Slightly increased performance of particle trails.

Deletions
- Removed unused / hidden content to save disk space.

Opdatering: 11. apr. 2015 kl. 2:43

Hotfix 2
Version 3.18

Additions
- Added missing sounds for grinder
- Added missing textures for grinder bullets
- Added missing textures for vapor particles

Fixes
- Fixed particle naming error

Opdatering: 11. apr. 2015 kl. 1:32

Update 3
Version 3.17

Additions
- Added missing sounds for hellfire
- Added echo sounds for pulsar cascade beam and vapor altfire explode

Changes
- Changed sfw_custom's model code, so it can at least attempt to mount every model.
- Changed hit sound for vapor's primary fire
- Minor changes at the Hellfire's SCK-model

Fixes
- Fixed the sfw_custom's VK systems stuttering around in multiplayer
- Fixed the slider for "Grinder damage level" appearing two times in the settings menu
- Fixed "Create Models" error appearing when equiping a weapon that uses SCK-models