Arma 3
NIArms FAL Rifles
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Update: Dec 17, 2024 @ 11:39pm

V2.41
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Changed
--------
Materials
- Removed use of FresnelGlass as lighting fresnel value.
- Some Specular textures modified to moderate sheen on some Materials

Update: Mar 7, 2024 @ 3:20am

V2.4
========
- Barrel-Mount Accessories Support (Global, Where applicable)
- Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set
- Reanimations for most of the weapons in set (and a mesh file system re-organisation)
-- Metric FALs use Bolt Catch
-- Imperial FALs use Charging Handle (Both use charging handle with X-FAL Drum)
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Update: May 25, 2023 @ 1:04am

V2.3
============
- Re-integrated closure noises to gunshots
- added magazineReloadSwitchPhase to GL variants - GL round proxies should now correctly reflect unloading previous shell and replacing with new.

Update: Nov 6, 2022 @ 8:51pm

v2.2 Re-issue - re-signed files

Update: Nov 5, 2022 @ 6:56am

V2.2
============
- Added hlc_rifle_C2A1 - C2A1 Light Support Weapon (initial phase of a reconstruction project for ential FAL family)
- Added hlc_30Rnd_762x51_B_fal,hlc_30Rnd_762x51_mk316_fal,hlc_30Rnd_762x51_barrier_fal,hlc_30Rnd_762x51_T_fal,hlc_30Rnd_762x51_TDim_fal,hlc_30rnd_762x51_M_FAL,hlc_30rnd_762x51_MDIM_FAL - 30-round MAgazines for the C2A1
- hlc_rifle_C2A1 minor visual improvements- correct pistol grip, trigger, magazine release, charging handle, bolt/bolt carrier, Muzzle Brake. New reload animation included (Other parts to follow when complete)

Update: Sep 3, 2021 @ 11:30pm

V2.1
============
- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- AI Firemodes cleaned up, more functional, less lines.
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.
- CBA Scripted Optics implemented on 2D Optics:
SUIT (hlc_optic_suit)

Update: May 1, 2019 @ 10:58pm

v2.0
============
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Replaced M203 and Quadrant sight on OSW with M203-2003 and NICO ladder sight.
- Implemented RHS Grip support to OSW
- Implemented Magazine Proxies- works on all FALs.
- Implemented Charms
- Rescaled OSW
- Reanimated OSW

Update: Jan 10, 2018 @ 9:24pm

v1.98
============
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- Corrections to fireselector animation on all full auto FALS

Update: Jul 26, 2017 @ 10:53pm

V1.95
============
- Support to magswitch function on all Weapons
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: Nov 20, 2016 @ 8:20pm

V1.9
============
- FAL config trimming, AI usage, inertia (Credit: Robalo)
- Changed Ammobox model
- Add FAL weaponholders (Credit: Robalo)
- Side Attachment proxy positions corrected:
hlc_rifle_falosw
hlc_rifle_osw_GL
Animated Zeroing corrected:
hlc_rifle_falosw
hlc_rifle_SLR
hlc_rifle_STG58F
hlc_rifle_L1A1SLR
hlc_rifle_c1A1
hlc_rifle_LAR
hlc_rifle_SLRchopmod
- Ranging reduced on all FALs down to real-world counterparts (200-700m)
- Barrel memory points adjusted
- GL Animations Added to hlc_rifle_osw_GL
- Zeroing adjustments finetuned on hlc_rifle_osw_GL
- Implemented Hiddenselections on all weapons
- added: hlc_rifle_FAL5000_RH (FAL 50.00 w/ Rhodesian Rattle-can camo)