Counter-Strike 2

Counter-Strike 2

Rouge
Showing 1-9 of 9 entries
Update: Feb 25, 2015 @ 2:03pm

A lot
B site redone
A site modified (being redone soon)
Mid redone
stuff
junk
and etc

Update: Feb 19, 2015 @ 4:57pm

A4_fix updates
Added pole, prop, and wall to reduce three excessive sightlines
CLIPPED MAP (basic clip), it is now significantly harder/impossible to get out of map (redflops)
Updated nav (place names back!)
Changed cover on A site slightly
Changed a few more wall heights
func_detailed a few more things
Moved CT spawn slightly (seriously, this is like the "updated game files" of rouge...)
Fixed the hiding wall at T spawn, now it is not a pitfall
Lowered roof in window room, reduced sightlines
Fixed up CT spawn a little bit
Changed up A main, added the door from Cobblestone and clipped it.
Nodraw shouldn't be visible anymore (hopefully)

Update: Feb 15, 2015 @ 4:29pm

Version - A4 (Early a4)
B site changed
Removed balcony, replaced with a slanted rooftop.
Added new entrance to B from CT to replace balcony
Undid T spawn because of timing issues
Changed vents to B to make it more open and fluent
Connected B main to vent area
Moved A side part of connector to be closer to T side A (fix being able to watch mid and A too easily)
Added a connector from A main (behind truck) to the room with a container (connecting T spawn to mid)
Changed path from T spawn to room with container to speed up rounds
Moved B site closer to mid to speed up the game
Added a little bit of cover
Moved truck slightly, exposing entire truck and having it right-side up.
Raised a few walls
Moved entrance to window closer to B site to add some more time and to give T's a better chance at taking mid.

Update: Feb 2, 2015 @ 12:47pm

Fixed navigation file

Update: Feb 2, 2015 @ 9:38am

Raised walls (Much harder/impossible to boost out of map)
Raised vent height in 3/4 vents to help with smooth movement
Redid T spawn to fix timings on A and B site
Edited CT spawn to reduce sightline and edit gameplay
Changed overpowered boxes on A site
Added a wallbangable wall at mid
Changed B main (temp change)

Update: Jan 30, 2015 @ 3:50pm

Redid map
Added cover
Redid a long
Added vents, window, new route to mid
Moved connector/a
Added some props/boxes and cover
Redid path to B
Moved Ct and T spawns to try to fix timing slightly (A is still weird)
Lowered Box heights on A
Added indicators to show where you can plant.

Update: Jan 27, 2015 @ 12:44pm

Update: Jan 27, 2015 @ 12:37pm

Added radar/updated nav

Update: Jan 27, 2015 @ 11:31am