Arma 3
Gorgona
Showing 1-9 of 9 entries
Update: Aug 22, 2016 @ 4:33pm

v1.51

FIXED: In-game map grid is no longer divided into two large-scale grid squares. This fixes some issues with the GPS coordinates and some features of ACE3.

Thanks to Makhno for the pro-tip

Update: Jul 7, 2016 @ 6:44pm

v1.50 - visual optimisation - Making Gorgona Splendid Again.

ADDED: Green grass texture plus clutter.
ADDED: Three large olive groves on the previously bare slopes on the east side of the island.
ADDED: Miscellaneous trees and bushes to blend better with new, darker sat image.
ADDED: Functioning or new lights to various locations, inc Gorgona Scalo, the prison and the military base.
TWEAKED: Config lighting settings.
TWEAKED: Sat image and mask image - there are some changes to the distribution and extent of the different surface textures.
TWEAKED: Texture PAAs - to better match updated sat image. Stony PAA swapped for soil PAA.
TWEAKED: Clutter on dry grass textures.
TWEAKED: All non-concrete roads changed to dirt trails.

Update: Jun 7, 2016 @ 4:40pm

Re-signed; fixed Key.

Update: May 31, 2016 @ 4:26pm

Beta v1.41 - Hotfix for 1.60.

TWEAKED: Config and surface textures updated to 1.60 standards. This fixes the 1.60 Black Sky bug.
ADDED: Some clutter objects around the helipad.
REMOVED: Target range objects from the military base. Unfortunately these were crashing MakePbo for some reason.

I'm not happy with how Gorgona looks with the new darker Stratis surface textures. I'll either have to figure out how to lighten them or darken the sat image, as right now Gorgona is not looking as good as it might (or did pre-1.60). The new water effects are cool though....so there's that.

Update: Dec 21, 2015 @ 5:31pm

Beta v1.4
ADDED: A few minor cosmetic tweaks to road paths (near Gorgona Scalo) and to the pier at the harbour in Gorgona Scalo.
ADDED : Short road segments to gated compounds to allow AI to path through gates better (hopefully).
ADDED: any changes to objects introduced in the latest (post-Nexus) version of Mikero's Arma3p.

Update: Feb 23, 2015 @ 4:01pm

Beta v1.3

FIXED: Buildings and markers not appearing on editor and in-game map.
FIXED: Crash on exiting Arma 3 after previewing Gorgona in the editor.
FIXED: Intermittent issue with activation of environmental lights on first load in to editor or missions.

(It seems these issues were due to incompatibilities between new type 60 p3ds introduced in recent Arma 3 updates and BIS Binarize. Beta v1.3 uses type 58 p3ds, which apparently fixes these bugs, but may cause other unforeseen issues.)

Thanks to Mikero for his latest Tools update for making this fix possible.

Update: Feb 12, 2015 @ 4:57pm

Beta v1.2: Released

Fixed: Smoothed and widened several lethal gullies around the coastline (some are now good clandestine landing spots!).
Fixed: Several misplaced objects (tree bin by prison wall, street lamp in town building and others)
Fixed: Ground clipping through floor of several buildings.


Added: Randomisation of orientation of most trees and bushes to give a more natural look (Thank you to Jakerod and his excellent Atlas terrain tutorial for the pro-tip!)
Added: Box pier to harbour area.
Added: Pier ladders to square water tanks to allow entry and escape.
Added: Break in fence around Helipad.

Thanks to Granis, Zonker3210, TokyoIndia, Gav and Jakerod for their feedback for improving the map in this version

Update: Feb 2, 2015 @ 5:55pm

Beta v1.1 released.

Changelog:

Fixed: Keypoint text colour more legible
Added: Seabed texture, clutter, rock outcroppings (and a surprise or two).
Added: Several small ruins and a small comm compound to wooded areas
Added: Secondary entrance to Military camp, plus several new lights to camp and radome.
Added: Security fence, gates, new lights to Helipad.

Update: Jan 24, 2015 @ 4:46pm

Beta 1.0 released.