Arma 3
A3 - Antistasi Altis
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Update: Mar 19, 2016 @ 6:46pm

- IMPORTANT: AAF airports, outposts and Bases will have a static AT and bunker on some points (if possible) when AAF considers that's a hot zone.
- Corrected: safety distance checks for mortar fire were wrong. Now should work.
- Some big changes on the spawning scripts so it will save a lot of network traffic and cpu load.
- Changed position of some default roadblocks as they were giving some errors.
- Generally revised size and position of outposts and bases.
- Bases with helipads may have a parked heli transport on them.
- Solved marker info bug on HC platforms.
- Solved AI surrendering issues in HC platform.
- Fixed critical bug on FIA Airport garrison system.
- Fixed ACE and TFAR clients where thinking they hadn't the mod.

Update: Mar 18, 2016 @ 4:23am

18/03/16 0.19.6 Alpha
- IMPORTANT: AAF will manage their vehicle purchase in a more progressive way, as long as it perceives FIA as a serious threat. This means they will not buy tanks or planes until FIA owns some zones. In early stages game will be easier, harder later on. AAF will save the funds for the future war, so for sure there will be a chance of heavy machines in late game.
- Mortars only spawn in outposts when AAF thinks it is a hot zone with FIA presence.
- Mortars shouldnt spawn inside buildings or anything with roof.
- Frontline checks will include FIA Outposts.
- AAF rebuild radio towers as timed task which players can disrupt or usie on their advantage.
- Increased safety check to mortar targets to avoid friendly/civilian casualties.
- Added ACE wirecutter and some more bandage types to default arsenal loadout for ACE users.
- Fixed: A code error made fastroping units wait too long between one unit and another. Fastrope should be quicker now.
- Reverted to the old HQ asset placement method as the new one was positioning the objects in very weird and ugly positions.
- Commander will have a mousewheel action to be able to move HQ objects on a 30 meters radius.

Update: Mar 10, 2016 @ 4:27am

10/03/16 0.19.5 Alpha
- Doubled mortar dispersion rate to make Antistasi more enjoyable for the casual player.
- Fixed error on SP server membership checks.
- Vanilla saves finally disabled to avoid support problems.
- Super hardcoded FIA HQ marker owner settings on persistent load to avoid issues on wrong saves.
- Added Lynx AP rounds to the possible AAF Ammobox loadout.

Update: Mar 8, 2016 @ 2:18pm

08/03/16 0.19.4 Alpha
- Fixed critical bug on JIP players.

Update: Mar 8, 2016 @ 6:26am

08/03/16 0.19.3 Alpha
- Fixed bug on Resign commander button.
- Fixed bug on destroyedbuildings variable and HC.
- Fixed bug on sea patrols in HC
- Removed small error on transfer scripts.
- Solved: no vehicle markers appear on HC.
- Removed "ACE_HuntIR_Box" from NATO Ammobox.
- ACE detection enabled no matter what medical level has been set.
- Hopefully solved the last issue on FIA HQ garrisons and fast travel.
- Build HQ option will search for empty positions for each item in order to check if there is a suitable position for them, if not, will move them upt to 30 meters.

Update: Mar 6, 2016 @ 3:50pm

07/03/16 0.19.2 Alpha
- Fixed: RHS Optics were not geting unlocked.
- When player select Map Info an initial hint will show Altis total population stats, support stats and number of destroyed cities.
- Fixed bugs when Petros dies.
- NATO vehicles spawn without loadout in cargo.
- Added some more ACE stuff to Arsenal, AAF and NATO ammoboxes. Thanks to Gregers Gedekid.
- Tweaked and optimised mission init to avoid some rare bugs.
- Petros corpse when death now has no mission action.
- Fixed Fast Travel thinking player is controlling AI.

Update: Mar 5, 2016 @ 6:41am

05/03/16 0.19.1 Alpha
- Corrected small bug when player dismiss an AI with a stolen Arsenal locked weapon.
- FIA HQ was considered AAF zone when loaded an older session.
- Petros won't attack players if they killed to many enemy prisoners.

Update: Mar 4, 2016 @ 2:59am

04/03/16 0.19.00 Alpha (ingame says 0.18.13, my mistake)
- IMPORTANT: Mission no longer finishes when Petros dies. Player commander is forced to chose a new HQ position and some arsenal stuff will be locked again. Ammobox content will be lost.
- IMPORTANT: FIA HQ can be garrisoned.
- IMPORTANT: More intense minefield deployment by AAF. They do it when they think they are on defense stance to protect bases. Careful attacking bases!!!
- IMPORTANT: Mortars won't spawn in AAF garrisons if they have a friendly base in the surroundings.
- All mines protecting a base will be revealed when FIA takes it.
- Re enabled gun lights usage by AAF.
- Both FIA and AAF will use IR lasers if they have NV googles and pointers.
- SP respawn will lose NV googles if any.
- Bit higher chances for AAF to spawn with NV.
- Removed NATO Ammoboxes from bases and airports.
- Now Players receive notification of what has been unlocked in Arsenal.
- In case admins configure server with autoinit (bad), the config questions will be made for the first commander to JIP.
- Removed small bug on members list option.

Update: Mar 2, 2016 @ 5:57am

HOTFIX:

- Disabled garage by accident, sorry.

Update: Mar 2, 2016 @ 3:28am

02/03/16 0.18.12 Alpha
- Tweaked AI garrison mortar scripts so they won't fire if civilians or friendlies are close to the target area (not bulletproof, as Arty ETA is of several seconds allways)