Arma 3
A3 - Antistasi Altis
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Update: Jun 19, 2015 @ 5:03am

19/06/13 0.14.7 Alpha
- Corrected errors on vehicle pricing lists in MP

Update: Jun 16, 2015 @ 3:17am

15/06/13 0.14.6 Alpha
- Corrected errors on persistent save in some cases.

Update: Jun 16, 2015 @ 3:16am

ooopsss

Update: Jun 14, 2015 @ 9:58am

14/06/13 0.14.5 Alpha
- Fast Travel disabled in groups with more than one player.
- Corrected errors on AI FIA soldiers init.
- Destroyed AAF boats will affect AAF economics too.

Update: Jun 14, 2015 @ 5:38am

14/06/13 0.14.4 Alpha
- IMPORTANT: MP players can use Save System too, whenever they want, but it only will save their personal stats.
- Corrected error on player init in MP which made it not finish and not showing stats bar and Y menu.
- Increased vehicle cost for AAF in a 50%
- Code optimized for Vehicle init.
- Reverted the hr and resources lost each time the player respawns in SP.
- On MP Respawn player will lose 10% of it's personal money.
- Small error in backpacks sometimes disrupted Persistent Save
- Corrected error with Arsenal manager and backpacks.
- Y Key should work after SP normal Load.

Update: Jun 12, 2015 @ 5:00am

12/06/13 0.14.3 Alpha
- Corrected some errors regarding server members list, JIP and access to the ammobox.
- Corrected some errors on Petros murdered in MP.
- Corrected some errors on Member Server player initialisation.
- Corrected not updating unlocked weapons and items for JIP players until some more are unlocked
- GPS added as unlockable to the Arsenal system.

Update: Jun 11, 2015 @ 4:13pm

11/06/13 0.14.2 Alpha
- IMPORTANT: Added possibility to unlock backpacks to the Arsenal. This includes disassembled static weapons.
- IMPORTANT: Added possibility to unlock relevant vests (not the cheap ones, storing them is a waste), diving stuff and helmets to the Arsenal.
- IMPORTANT: Added wonderful BIS Group Manager, instead of the cheap "Join this Player Group" action.
- Commander now can be in the same group than other players.
- On unlocked weapon clean, locked attachments will be added to the ammobox, no more need of stripping the weapons to count with those optics...
- Corrected error in autorearm script for MG soldiers.
- TFAR items to the arsenal. For better game experience I recommend to disable the long range radios.
- With TFAR, on player disconnection, only Googles will be added to the ammobox, to avoid radio infection of the ammobox in some cases.
- Same with long range radios, they won't be added.
- More reliable static weapon management and saving.
- When a player JIP joined all the cost tables for units got reinitialised, this is now corrected.
- Truck sell price showed in Sell Vehicle tooltip is now corrected.
- Distance check performance improved.
- Corrected MP bug with garrisons.
- FIA wont spawn with flashlight if they are not unlocked in arsenal.

Update: Jun 10, 2015 @ 7:08am

10/06/13 0.14.1 Alpha
- No more smoke party when unconscious uints are getting help. Smoke will be dropped if it's useful (enemies have the unit in LOS, and are known, this function has a lot of potential and will be used for other things).
- Hopefully solved some unstable situations when in AI control and original player gets injured or killed, which affected to a lot of things such as commander assignation and the Y menu.
- Added a MP player marker suite, for Non-Ace, less than veteran mode servers.
- Less errors on .rpt caused by tags script.
- Changed the default starting position as it was a very tough one and casual players don't tend to change it.

Update: Jun 8, 2015 @ 1:18pm

05/06/13 0.14.0
- NEW FEATURE: ARSENAL. Now players will use BIS Arsenal for their loadouts. Arsenal available assets depend on ammobox content. Once reached a certain number of stored weapons/items,magazines, they will be added to the arsenal and automatically deleted from the ammobox.
- IMPORTANT: FIA AI Loadout bonuses / penalties now depend on unlocked weapons in the Arsenal. All units with no special primary assault rifles (lets say no Squad leaders, Grebadiers, Marksmen, MG etc..) will need to have their weapon unlocked, if not, the cheap SMG will be used.
- FIA troops will have some chance to use unlocked optics if their weapon doesen't have a decent one.
- Unlocked weapons won't appear in AAF and NATO ammoboxes (but no weapon will appear instead).
- No more exploits on backpack transfer.
- No more exploits on weapon attachments in surrendered troops ammobox.
- On MP Respawn players will appear without any weapons, items etc.. as the basic items are in the Arsenal.
- No undercover changes when the player is controlling AI
- Doubled score required to promote players in MP.
- All AAF movements, taxes income and some other calculations wait unit a player is Commander in MP, so if there are only guests, AAF will not do major attacks.
- Removed problem with Y key in ACE Mod.
- If Commander player disconnects while moving the HQ, the HQ will be set up where Petros is.
- No Assasination Missions will spawn if there is no player commander.
- Hopefully removed all the lack of important actions for JIP players, such as take the flag, buy units and vehicles, rescue refugees..
- FIA big garrisons now deploy in a more effective way.
- No more AAF trucks sold by 5k €
- FPS low check wont delete your squadmates while you are in undercover. Same with refugees.
- Reverted Statistics to the old method, as some players had problems. It is less reliable, but bulletproof re initialitable (or seems so).
- MP personal money bonus translated to FIA money in SP. Game should be easier in SP now.
- Hard coded the rank renewal on MP as the BIS command seems not to be reliable. Under testing.

Update: Jun 3, 2015 @ 7:12am

03/06/15 0.13.0
- NEW FEATURE: MP Only. Players will have personal money, which can be spent on AI squad units and vehicles. Money is earned by killing enemies and accomplishing missions. FIA Money is now reserved to Commander operations (HC squads, Asset Rebuild, AI Training etc..)
- NEW FEATURE: Menus for donating money to players and FIA in the Y menu. Commander will have an option in HQ Options to grab money from FIA pool to his personal account, which will make him loose internal prestige (more chances to loose command if Commander Switch is enabled)
- NEW FEATURE: Server Member List. For those who want to open their servers for anyone, there is an in game built Member management, so non-members have limited actions (cannot be Commanders, cannot mess up with the ammobox). Anti Troll features that will allow you to play with players around the world with no worries!!!
- IMPORTANT: Reinit UI button under game options will reinit the Y key and the statistics bar.
- IMPORTANT: Extended undercover to AI squadmates. When player becomes Undercover, they do it too.
- Commanders will be able to see Members List from the HQ Menu, add and remove members in game.
- Personal money will be saved in persistent save. Now the unit price in player group AI will revert to player's own account.
- Reworked Commander assignation, as it was totally bugged.
- AAF Counterattacks now have a chance of going on truck instead of APC/Tank even when AAF has some in stock. Truck transported squads are now bigger.
- Still more reliable Statistics and text adapted depending on player situation (SP;MP Commander, MP non commander)
- Corrected players boarding in a civ vehicle becoming undercover even in enemies nose, and having the ON mode but getting fire from enemies. Also corrected distance check to become undercover when going on foot.
- Markers on unconscious players should get removed.
- Respawned Server Members respawn without weapons. Non members respawn normally (if not, they are screwed without access to any weapon)
- Respawned players will allways carry their backpack.
- Convoy objectives despawn properly.
- Ignored Supply Mission trucks get deleted.
- Civilian vehicles now get saved, except mission trucks (bank, supply etc..)
- No more Steal Ammotruck in Kastro Castle, as it is a bit impossible to steal it.
- Less CPU intensive Surrender check for AAF troops.