Arma 3
A3 - Antistasi Altis
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Opdatering: 28. jan. 2016 kl. 15:52

29/01/16 0.18.1 Alpha
- Fixed errors on debug tools for vehicle prices.
- Fixed bug on Steal Ammotruck missions.
- Fixed dialog error trying to add to personal garage when player was not commander.
- Fixed bug not allowing to finish money convoy missions.
- Corrected typo in Heal, Repair and Rearm action.

Opdatering: 27. jan. 2016 kl. 6:38

27/01/16 0.18.0 Alpha
- IMPORTANT: Added up to three Headless Client support.
- IMPORTANT: Heal & Repair action is now Heal, Repair and Rearm (rearms all the near vehicles to their default ammo count).
- IMPORTANT: Killing civilians (not resource workers) in MP has a score penalty. A very bad karma will make the player be hated by any FIA AI (including Petros) and he will have to disconnect to be able to play again.
- IMPORTANT: AI Squadmates won't enter automatically in combat mode when danger detected, they require player orders to do so.
- IMPORTANT: Garrison system extended to Bases and Airports. NATO presence and vehicles now depends on NATO support (there is allways at leas one squad). Commander can manage garrisons there in the same way as allways. WARNING: This will probably make the Persistent Saves corrupt, not tested. Expect a restart. Apologies.
- NEW FEATURE: Personal Garage. MP players will now garage vehicles to their personal garage. Only commanders have the option to access and add to FIA garage. Integrated with persistent save.
- NEW FEATURE: MP players whitelisted members can resign of being commander. The choose button is in Game Options (HQ Map). If no eligible commanders except the player, he won't be able to renounce.
- Reworked spawn system to adapt it better to MP and specially HC.
- Corrected error on having idle tanks in AAF attacks.
- Missiles removed from AAF UAVs.
- Bulletproofed vehicle price function just in case some vehicle is messing variables.
- Included convoy van drivers in AAF soldier cost.
- Players cannot capture the flag while Undercover.
- Much more chances of Standard Infantry teams when AAF spawns medium groups (less chance of AA/AT teams)
- On small outposts AAF squads will only consist in the AA/AT types.
- Only the worker civilian types will spawn in powerplants, resources and factories.
- More MP friendly civilian deletion on low fps system.
- Corrected skill patterns for AAF.
- Less surrendered AAF troops.
- Hopefully more stable animations for surrendered troops.
- Reverted task system to the one used before Nexus (Cashsus) update as all the BIS funtions work again.
- Deleted redundant variables for AAF grand attack check.
- Improved a bit mission request code.
- No more FIA spawned with helmets and summer clothes, if they wear helmets they will wear mil clothing.
- Improved despawn on major AI attacks.
- Corrected: UAV is now having a cost for AAF
- MP bank robbers now lose Undercover if near the bank.
- In MP controlling an Outpost build squad leader led to malfunctions when the player reached his destination.
- Optimised MP function calls to be broadcasted only to specific clients or server in some cases.
- Fixed "puestosFIA" public variable.
- Corrected when in MP the commander bypassed some window in the init settings which made the whole game not to work.
- Corrected error on garrison removal.

Opdatering: 8. jan. 2016 kl. 15:53

09/01/16 0.17.15 Alpha
- Added RHS VR rockets to possible AAF ammobox spawn.
- In open MP, guest players cannot cause a "Defend HQ" mission by firing mortars close to HQ.
- Added First Aid Kits on Arsenal default.
- FIA powerplant garrisons now man the mortars correctly.
- Added a cooldown timer to be able to recruit when player has dismissed units recently (to avoid constant spawn-despawn until soldier equipment is what player wants)

Opdatering: 5. jan. 2016 kl. 10:36

05/01/16 0.17.13 Alpha
- Fixed map info error in MP.
- Increased AAF courage minimum stats so they arent complete cowards on early stages of the game.
- Improved dismount drills for AAF mech/mot inf.
- Optimised a bit the transfer from / to truck scripts to avoid some exploits and bugs.
- Server sided transfer to avoid battle eye idiotic behaviour.

Opdatering: 3. jan. 2016 kl. 8:42

02/01/16 0.17.12 Alpha
- More mine types integrated in persistent save.
- Mine direction integrated in persistent save.
- Corrected severe bug which made FIA AI not spawn with proper ammo sometimes.

Opdatering: 2. jan. 2016 kl. 11:37

02/01/16 0.17.11 Alpha
- IMPORTANT: Lower Radio Tower converage. From 5Kmts to 3.5Kmts. This will make easier to avoid AAF response, even to have none in some parts of the map.
- Bases may send small CA's if closer than 2Kmts no matter if there is radio service or not.
- Brute forced asset addition to the arsenal to avoid poblems in MP
- Surrendered troops put their hands behind their heads again.
- Music by default is back in SP.
- Added Radio Comms info on "Map Info" options.

Opdatering: 31. dec. 2015 kl. 5:27

31/12/15 0.17.10 Alpha
- Added some more NATO weapons on the possible ammoboxes.
- Double check for players in init server to avoid some bugs caused by ACE or CBA.
- Added RHS supressor to AAF ammoboxes possible content.

Opdatering: 22. dec. 2015 kl. 15:31

23/12/15 0.17.9 Alpha
- No more duplicated zone taken when player captures a flag.
- Reverted the radar to old GPS. BIS Radar is very ugly.
- Added super self explanatory "%" symbol in city support report.
- FIA Reinf and AAF small counterattacks are updated properly on Persistent Load.
- Added some debug messages to .rpt file so debugging other players is much easier.
- Road check won't be done when undercover in a Civ heli.
- Corrected bug on arsenal backpack unlocking.

Opdatering: 15. dec. 2015 kl. 3:22

15/12/15 0.17.8 Alpha
- IMPORTANT: Second try on the DataBase approach for Altis.
- In MP, when a player lost undercover mounted in a vehicle, all the players in this vehicle will lose it too.
- No more lose of NATO points when a surrendered unit dies by other than West direct fire.
- "Bulletproofed" Garrison and AI control variables as in some rare cases they got corrupted and made the player unable to manage the zones.
- Small changes to UPSMONpatrolInBuilding to avoid bug report floods on rpt.
- Changed default GPS GUI by a squad position minimap (vanilla Arma)
- Corrected typos which caused heavy bugs on tasks.
- Added a routine to force return from AI control when some actions need everyone in control of his player.
- Corrected MP init when nobody picked default commander.
- Changed AI close door functions as BIS chnaged the function names in the Nexus patch.

Opdatering: 11. dec. 2015 kl. 10:49

11/12/15 0.17.7 Alpha
- Reverted mission init to the old method, as it caused problems with non spanish servers.
- A bit more tweaking to ensure arsenal is right initialised for all the players in MP.
- Corrected small bug on persistent save (Sidemissions were not saved)
- Corrected small bug on backpack management and save in arsenal.
- No more Calvin Klein soldier on Load when he saved with Civ clothing.
- Spawned small counterattacks upon load will be done if it has some sense (not allways).