RimWorld

RimWorld

Progression: Agriculture - Addon
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Update: Aug 17 @ 10:32am

Version 2.1 - Seed Durability & Weather Balance Hotfix

- Increased Seed Bundle Max HP:
+ Tier 1 (Common crops: Rice, Corn, Potatoes, etc.): Increased from 25 HP to 60 HP
+ Tier 2 (Herbs & Fibers: Healroot, Cotton, Smokeleaf, etc.): Increased from 15 HP to 40 HP
+ Tier 3 (Rare & Exotic: Devilstrand, Luxury Drugs, etc.): Increased from 10 HP to 25 HP

- Adjusted Deterioration Rate: Reduced outdoor weather deterioration from 10 HP/day down to 6.0 HP/day (matching standard vanilla crop rates)

Update: Aug 15 @ 3:31am

Version 2.0.1 - Removed setting

Update: Aug 15 @ 3:06am

Version 2.0 - Sowing & Durability Overhaul

A massive overhaul to seed mechanics, sowing consumption, and agricultural balance to deliver a sustainable, realistic, and exploit-free farming experience!

- Shared Stack Charges: Instead of consuming an entire seed bundle per plant, each bundle now holds 10 sowing charges. A standard stack of 75 seed bundles provides up to 750 crops, establishing a true sustainable farming loop!

- Optimized 4-Bundle Shift Limit: Hardcoded the optimal seed carry limit to 4 bundles (40 crops). This matches standard colonist shift stamina, prevents seed hoarding in multi-planter colonies, and eliminates need-break interruption loops.

- Economy, Crafting & Environmental Balance:
+ Fragile Weather Deterioration: Reduced seed bundle max HP from 100 down to 10–25 HP based on rarity Tier (Tier 1 = 25 HP, Tier 2 = 15 HP, Tier 3 = 10 HP). Seeds left outside unroofed or in rain will decay, making indoor granaries essential!
+ Crafting Spot vs. Workbench Progression: Reduced Crafting Spot work speed factor, making the specialized Workbench a valuable upgrade.

Update: Aug 11 @ 7:34am

Version 1.6.6

- Fixed seeds not being orderable for hauling

Update: Aug 9 @ 11:06am

Version 1.6.5

- Fixed the cost of producing 4 seeds.

Update: Aug 9 @ 9:47am

Version 1.6.4

- Fixed an issue where bills could disappear when you ran out of seeds or had already unlocked them before planting.

Update: Aug 7 @ 8:37am

Version 1.6.3

- Fixed seed bundle quantities for traders that carry seeds, ensuring they are sold in the intended stack sizes.

Update: Aug 7 @ 8:21am

Version 1.6.2

- Fixed an issue where seed bundles would not deteriorate correctly.
- Seed bundles now deteriorate correctly when affected by environmental spoilage (including being left unroofed or exposed to rain).

Update: Aug 7 @ 3:08am

Version 1.6.1

- Performance: Optimized sowing, hauling, inventory processing, and growing zone checks to reduce stuttering and improve performance, especially in larger colonies.

- Bug Fixes: Fixed traders and visitors dropping their seed stock when entering the map.

Update: Aug 6 @ 8:24pm

Version 1.6

- Seeds Stay With Your Pawns:
+ Pawns now keep seeds safely in their backpacks instead of carrying them by hand.
+ Seeds are no longer dropped when pawns are drafted for combat.
+ Leftover seeds are only unloaded when appropriate, reducing unnecessary clutter.
+ Dropped seeds can be picked up again immediately without extra micromanagement.

- Better Starting Scenarios:
+ Starting scenarios now provide a proper amount of seeds and vegetables, making early gameplay much smoother.
+ Scenario descriptions now correctly display the starting quantities.

- Translation Support:
+ The mod is now fully translation-ready.
+ All interface text has been moved into language files, making it much easier to create and maintain translations.