Left 4 Dead 2

Left 4 Dead 2

Legacy Particles Support ( muzzle effects )
Se afișează 1-10 din 13 intrări
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Actualizare: 17 sept. 2019 @ 7:31

- applied a rotation lock to all effects to fix an issue reported by Raizen
- minor tweaks

Actualizare: 9 oct. 2018 @ 13:45

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Actualizare: 9 oct. 2018 @ 13:38

-

Actualizare: 9 oct. 2018 @ 13:33

-trying to fix the bugged workshop

Actualizare: 9 oct. 2018 @ 13:20

- tweaked the barrel effect on rifle

Actualizare: 9 oct. 2018 @ 12:48

- fixed/reenabled central muzzleflash for muzzle_lee_rifle

Actualizare: 9 oct. 2018 @ 10:18

- an update. hopefully I'll write a real changelog later

Actualizare: 29 mart. 2018 @ 6:11

- rolled back to v1.4

Actualizare: 29 mart. 2018 @ 2:51

- changed all muzzle effects to use viewmodel_effect 1
- 3rd person misposition bug is going to stay, because that's how guns are compiled ( avoiding the bug requires not using the fx in .qc )
- modified some materials paths
- cut all Gunkanjima ( spell correct? ) / Jimonions map effects ( too much clutter , and maps should use their own manifest )
- the main reason for update is to test something

Actualizare: 19 aug. 2016 @ 4:31

- a quickfix attempt to address some errors and stability issues