Left 4 Dead 2

Left 4 Dead 2

5,587 ratings
Legacy Particles Support ( muzzle effects )
Game Content: Weapons, Miscellaneous
File Size
0.956 MB
Jan 10, 2015 @ 1:53pm
Oct 9, 2018 @ 1:45pm
12 Change Notes ( view )

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Legacy Particles Support ( muzzle effects )

Important: for modders. Previous conflicts now have been resolved by changing material paths, but still, if you want to reuse some of the effects here, please, do make effort to completely rename all effect names and material paths when doing so, so that materials don't conflict and effects don't overwrite each other.

- What is this?
These are custom particle effects that are used by certain weapon mods, like weapon models by Lt.Rocky,Dr.Haus, and others.
- What does it do?
Itself alone, it doesn't do anything. Think of it as an extension to those mods that use it... it only contains custom effects that some mods use.
- ---

Status Update:
Currently, the mod is ~50% updated. Some effects like smoke are still need some tweaking.
If you find any problems, bugs, suggestions, please provide details when reporting / commenting on those.
Please understand that I have no control over other people's mods, and how they use the effects, so there's no way of predicting how it will look on different weapon releases.

History: As far as I know, initially, these effects come from CS:Source and they were made by someone who went by name of Zira. Then another modder, Dr.Haus, had the initiative to port them over to L4D2. I stepped in at some point because of my hand in particles and it was advantageous to combine all effects in one mod to avoid conflicts.
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TypicalType Jun 4 @ 2:33pm 
TypicalType Jun 4 @ 1:57pm 
what is the weapon used in the first screenshot
P0ZY cs.money May 24 @ 12:09pm 
make mod to disable muzzle flash effects, i cant look at those BRIGHT FLASHES!
Karuro May 21 @ 2:51am 
funny thing here is when you use the silenced smg the muzzle effect is still there xD
Erudito Apr 18 @ 10:19am 
@Urik Sorry, just checked 11 pages of mod subscriptions. Found out I had a conflict, all good now :)
Urik  [author] Apr 18 @ 7:52am 
@Erudito interesting that you mention it, since an update last year specifically reduced the size of most effects. It does depend on weapon mod, so I could look if you provide exact example.
Erudito Apr 17 @ 11:14am 
Looks great, but the effects are too "big" in size, cant even see a target if shooting from a rifle :P
Can we make it smaller?
TheWrest Apr 13 @ 2:05pm 
@Urik Hey thanks dude!!!!
Urik  [author] Apr 13 @ 2:03pm 
TheWrest it's either this or this , but the cl_viewmodelfovsurvivor variable itself can be manually changed via console (~) even without mods.