Left 4 Dead 2

Left 4 Dead 2

Aim Down Sight Addon [VScript]
Showing 11-20 of 29 entries
< 1  2  3 >
Update: Nov 4 @ 2:21am

04/11/2025
- Attempt to fix shotgun reload end animation issue, again. T_T
- Update info.txt.

Update: Nov 3 @ 10:39am

04/11/2025
- New settings:
---- "HolsterWeapon", play holster animation, disabled by default.
---- "PreventShotgunReloadFiring", not allowed the shotgun fire while reloading, disabled by default.
- Fixed shotgun reload animation issue, reported by Observeye.
- Update info.txt.

Update: Nov 1 @ 2:15pm

02/11/2025
- More shotgun reload animations adjust, untested.

Update: Oct 29 @ 8:15am

29/10/2025
- ACT_VM_HOLSTER_LAYER: Optimize animation while ADS on.
- Adjust the detection method for empty reload.
- Pre-support for shotgun empty reload animations, untested. (WIP)

Update: Oct 26 @ 11:28am

27/10/2025
- Fixed temporary laser sight can take to the next map.
- Added the feature to bind any key, see info.txt.
- Update info.txt.

Update: Oct 23 @ 9:43pm

24/10/2025
- Fixed some weapons invisible due to different idle names.

Update: Oct 23 @ 11:30am

24/10/2025
- Fixed ACT_VM_FIDGET not playing on models without ADS support if exists.
- Swapped ACT_VM_DEPLOY(_LAYER) and ACT_VM_DRAW, so that ACT_VM_DRAW is now the switching weapons animation, and ACT_VM_DEPLOY(_LAYER) is the initial pickup animation. Keep consistent with the latest version of the ADS plugin.
- ACT_VM_HOLSTER caused the deploy animation to play twice when quickly switching weapons, changed to ACT_VM_HOLSTER_LAYER.
- Changed ACT_VM_DRAW to ACT_VM_DRAW_LAYER to match HOLSTER's changes, while still retaining compatibility with ACT_VM_DRAW.

Attempt to support ACT_VM_HOLSTER_LAYER: COD:MW2019 Kilo141 Whisper(M16). Testing feature and may be removed at any time.

Update: Oct 21 @ 10:00am

22/10/2025
- Fixed M60 not play the "RELOAD_EMPTY" animations when using another "m60 drop fix" mod.

Update: Oct 21 @ 9:26am

22/10/2525
- Fixed M60 not play the "DRYFIRE" animation if user has "Prevent M60 Drop" mods, it would cause errors in determining the last bullet, reported by Observeye.
- Fixed M60 not play the "RELOAD_EMPTY" animations, reported by Observeye.
- Fixed Hunting Rifle' reload time not match the animations, reported by Observeye.
- Play the RELOAD_EMPTY" animations when reloading if current weapon's magazine is empty after switching weapon.
- Even if the models not support ADS, it will attempt to play other exist animations, including: ACT_VM_RELOAD_EMPTY_LAYER, ACT_VM_DRYFIRE, ACT_VM_FIDGET, ACT_VM_DRAW.
- Optimize setting: "ForceWalk".

Update: Oct 17 @ 8:08am

17/10/2025
- Fixed "in - quit - in" ADS issue when you switch the weapon and then holding the activate button, reported by Observeye.
- Fixed laser sight disappear while inspect the ads weapon, reported by Observeye.
- Fixed some animation issues (since they are problems with the animation itself, and there is no unified standard yet, so I'll fix it for now if I can).
- Enhanced settings:
----"HideLaserSight" & "HideBulletTracers", provides more options.
- New setting:
---- "StableMode", disable all unreliable features, enabled by default.