XCOM 2
RuntimeReskinAPI
Se afișează 1-7 din 7 intrări
Actualizare: 1 oct. @ 13:27

Reverted to Sep 30 release.

Actualizare: 1 oct. @ 13:15

Accidental release.

Actualizare: 30 sept. @ 13:10

Disabled forced logging by default, left on by accident during my earlier debugging.

Actualizare: 30 sept. @ 12:29

Zombies/Chosen Summoning & Faceless CTD Patch
OnUnitBeginPlay: switched from OnStateSubmitted to OnVisualizationBlockCompleted to safely use GetVisualizer rather than FindOrCreateVisualizer, preventing CTDs upon summoning Psi Zombies or Chosen followers and during Faceless reveals.

Actualizare: 20 sept. @ 21:37

1. Hardened various parts of the API
2. Moved the ApplyMainMenu logic into the main API file for centralization
3. Added some useful log statements for when log mode is on

Actualizare: 19 sept. @ 5:47

1. Minor comments fixes
2. Standardized the interface function signatures (!). Both are now context, templateName, unitState, in that order.

I've only done #2 since no mods integrate yet, aside from my own dev build of Advent Angels.
Going forward, V1 interfaces will not change, since mods using unofficial signatures CTD.
I tried getting it all buttoned up ahead of time for the initial release, but it was a huge lift. :)

Actualizare: 18 sept. @ 22:26

Initial release.