Team Fortress 2

Team Fortress 2

Futura Town (Payload)
目前顯示第 1-10 項,共 19 項
< 1  2 >
更新:11 月 10 日 @ 下午 1:02
Rapoza Dynamica 發表

Beta 19:

> Increased wall height in one of Red spawns exit doors;

> Last capture point time required to captured reduced from 16 to 8;

> Respawn times now dynamically change as the car progresses;

> Removed one resupply locker that was really close to the exit door in Red respawn;

> Tweaked car speed/acceleration;

> Fixed finale animation not displaying time glitch.

更新:11 月 10 日 @ 上午 3:42
Rapoza Dynamica 發表

Beta 18:

> Fixed sound entities spam, that previously caused audio to get muted on full servers;

> Resupply locker replaced to assist Coalas identity their food with a more familiar shape;

> Increased car speed;

> Increased car recede time;

> Final capture point adds 3 minutes to the timer instead of 5;

> Edicts reduced even further to 1236;

> Added ammo and health pickups onto the Stone Age bridge, just outside of the Blu Hotel spawn.

更新:11 月 8 日 @ 下午 12:18
Rapoza Dynamica 發表

Beta 17:

> Added a bridge, outside a flank at the Stone Age Hotel Blu spawn, that previously only existed in the Current era

> Fixed respawn times being too high

> Increased max car speed to 60

> Increased added capture time to 5 minutes

> Fixed water doing weird reflections

> Dinos now spawn every 15 seconds

> Reduced finale flash opacity

> 50 extra Edicts reduced

更新:11 月 7 日 @ 下午 8:52
Rapoza Dynamica 發表

Beta 16:

> Optimized Edicts counts, reduced from 1600 to 1300. Avoiding, in full servers, missing sounds and, in some cases, server crashes;

> Dinos now only spawn every 30 seconds (one at a time);

> Added a shallow plataform to the final capture point so players cannot hide underwater under the car mid-push;

> Fixed a clipping playerspawn entity on Blu forward respawn;

> Fixed a area in Stone Age, where a bridge is doesn't exist (but in Current time does), that buildings would float in that area upon time travel;

> Adjusted car speed;

> Adjusted respawn times.

更新:11 月 6 日 @ 下午 4:37
Rapoza Dynamica 發表

Beta 15:

> Added 3D Skybox for both Current and Stone Age era;
> Players, upon falling off the cliff, scream and their ragdolls disappear;
> Added the Moon and the Sun;
> Reduced dinosaur's health from 115 to 75.

Bug Fixes:
> Fixed clipping issue on secondary blu forward respawn in Stone Age era.

更新:11 月 2 日 @ 下午 8:14
Rapoza Dynamica 發表

Beta 14:

> Improved layout:
Blu's forward respawn have been changed to the house/cinema area, further away from last point;
Previous Blu's forward respawn became a new flank/route;
New stairs at the Cowfé, right after the stone ramp for better Blu's highground flank;
New stairs for highground at second capture point;
New highground flank exit at the Vulpox building near the final point;
Whole Blu's hotel is now a respawn room
Added arrows and signs for better navigation

>Added Dinosaur bots in the Stone Age era, with a change that they drop Lunon Crystals upon death.

>Reverted time travel to per captured point basis.

>Improved visuals such as trimming, textures, effects, particles, etc.

>Improved final sequence for when Blu team wins.

>Improved time travel unstuck features.

>Fixed bugs related to teleporting/time travel and engineer buildings.

>Added markers under pickups.

>Cars randomly change color/pattern on every new round.

>Improved soundscape

>Fixed FOG related issues when time traveling

更新:9 月 16 日 @ 下午 6:30
Rapoza Dynamica 發表

Beta 13:
-Added graphical on screen effects for time travel
-Improved time travel sound FX
-Time travel now is triggered randomly by time, not by capture point basis, also capable of multiple time travels instead of only once
-Fixed being stuck after time travel in some spots
-Capture point added time reduced from 240 to 210
-Minor clipping fixes

更新:9 月 16 日 @ 上午 4:39
Rapoza Dynamica 發表

Beta 12:
-Fixed RED not being able to block capture on last
-Mirrored the boulder spiral/ramp on last to give BLU a better cover and fix sniper headglitch
-Wall on front of RED spawn has been made wider and curved, also added a glass window on it
-Reduced 2 seconds of overall respawn time on BLU on last.
-Van on last is now climbable by it's side
-Wall added to RED upper floor exit area
-Fixed misspelling on the super expensive and ugly sculpture on BLU spawn hotel

更新:9 月 13 日 @ 下午 8:05
Rapoza Dynamica 發表

Beta 11:
-Replaced the curved cover on last with a straight fence wall on front of RED spawn door
-Extended the length area of the van on last (timed door for when you capture 2nd point) for longer coverage/better flank for BLU
-Deepened the water on last and added rocks for uneven underwater terrain
-On BLU team win, spectators are forced to switch to the clocktower explosion sequence camera

更新:9 月 13 日 @ 下午 12:37
Rapoza Dynamica 發表

Beta 10:
-Fixed a opening on top of the cinema/house with block bullets to avoid pipebomb abuse
-Players are now ignited once in contact with lava
-Added lava particles
-Lava now ignite arrows
-Changed damage to hologram sign to 5dps and added a slipery top
-Added particles to hologram signs and plasma ball at blu forward respawn
-Now engineers can build inside the cowfé area with tables
-Waterfall on blu spawn now extinguish players
-Watercave's ground floor in stoneage now extinguish players
-Removed FoV effects for time travel.
-Fixed being able to push during the time travel sequence.
-Fade to white starts earlier on time travel.
-Pickups now always have the map's custom models.
-Added interactive props at the Cowfé
-Made the water on last point deeper
-Enhanced soundscape volume