Team Fortress 2

Team Fortress 2

Futura Town (Payload)
Viser 1-10 af 17 forekomster
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Opdatering: 8. nov. kl. 12:18

Beta 17:

> Added a bridge, outside a flank at the Stone Age Hotel Blu spawn, that previously only existed in the Current era

> Fixed respawn times being too high

> Increased max car speed to 60

> Increased added capture time to 5 minutes

> Fixed water doing weird reflections

> Dinos now spawn every 15 seconds

> Reduced finale flash opacity

> 50 extra Edicts reduced

Opdatering: 7. nov. kl. 20:52

Beta 16:

> Optimized Edicts counts, reduced from 1600 to 1300. Avoiding, in full servers, missing sounds and, in some cases, server crashes;

> Dinos now only spawn every 30 seconds (one at a time);

> Added a shallow plataform to the final capture point so players cannot hide underwater under the car mid-push;

> Fixed a clipping playerspawn entity on Blu forward respawn;

> Fixed a area in Stone Age, where a bridge is doesn't exist (but in Current time does), that buildings would float in that area upon time travel;

> Adjusted car speed;

> Adjusted respawn times.

Opdatering: 6. nov. kl. 16:37

Beta 15:

> Added 3D Skybox for both Current and Stone Age era;
> Players, upon falling off the cliff, scream and their ragdolls disappear;
> Added the Moon and the Sun;
> Reduced dinosaur's health from 115 to 75.

Bug Fixes:
> Fixed clipping issue on secondary blu forward respawn in Stone Age era.

Opdatering: 2. nov. kl. 20:14

Beta 14:

> Improved layout:
Blu's forward respawn have been changed to the house/cinema area, further away from last point;
Previous Blu's forward respawn became a new flank/route;
New stairs at the Cowfé, right after the stone ramp for better Blu's highground flank;
New stairs for highground at second capture point;
New highground flank exit at the Vulpox building near the final point;
Whole Blu's hotel is now a respawn room
Added arrows and signs for better navigation

>Added Dinosaur bots in the Stone Age era, with a change that they drop Lunon Crystals upon death.

>Reverted time travel to per captured point basis.

>Improved visuals such as trimming, textures, effects, particles, etc.

>Improved final sequence for when Blu team wins.

>Improved time travel unstuck features.

>Fixed bugs related to teleporting/time travel and engineer buildings.

>Added markers under pickups.

>Cars randomly change color/pattern on every new round.

>Improved soundscape

>Fixed FOG related issues when time traveling

Opdatering: 16. sep. kl. 18:30

Beta 13:
-Added graphical on screen effects for time travel
-Improved time travel sound FX
-Time travel now is triggered randomly by time, not by capture point basis, also capable of multiple time travels instead of only once
-Fixed being stuck after time travel in some spots
-Capture point added time reduced from 240 to 210
-Minor clipping fixes

Opdatering: 16. sep. kl. 4:39

Beta 12:
-Fixed RED not being able to block capture on last
-Mirrored the boulder spiral/ramp on last to give BLU a better cover and fix sniper headglitch
-Wall on front of RED spawn has been made wider and curved, also added a glass window on it
-Reduced 2 seconds of overall respawn time on BLU on last.
-Van on last is now climbable by it's side
-Wall added to RED upper floor exit area
-Fixed misspelling on the super expensive and ugly sculpture on BLU spawn hotel

Opdatering: 13. sep. kl. 20:05

Beta 11:
-Replaced the curved cover on last with a straight fence wall on front of RED spawn door
-Extended the length area of the van on last (timed door for when you capture 2nd point) for longer coverage/better flank for BLU
-Deepened the water on last and added rocks for uneven underwater terrain
-On BLU team win, spectators are forced to switch to the clocktower explosion sequence camera

Opdatering: 13. sep. kl. 12:37

Beta 10:
-Fixed a opening on top of the cinema/house with block bullets to avoid pipebomb abuse
-Players are now ignited once in contact with lava
-Added lava particles
-Lava now ignite arrows
-Changed damage to hologram sign to 5dps and added a slipery top
-Added particles to hologram signs and plasma ball at blu forward respawn
-Now engineers can build inside the cowfé area with tables
-Waterfall on blu spawn now extinguish players
-Watercave's ground floor in stoneage now extinguish players
-Removed FoV effects for time travel.
-Fixed being able to push during the time travel sequence.
-Fade to white starts earlier on time travel.
-Pickups now always have the map's custom models.
-Added interactive props at the Cowfé
-Made the water on last point deeper
-Enhanced soundscape volume

Opdatering: 9. sep. kl. 21:07

Beta 9

Layout Changes:
-Reopened entrance on Hoppen Car Dealer's second floor
-Hoppen's ground level entrance now closes after first point being captured
-Changed the angle of the van, on last delayed door (the one that opens after second point is captured), to better cover players on attack

Other Changes:
-Payload Speed changed from 60 to 55
-Respawn times equalized on last point (both teams have equal respawn times)
-Changed starting time to 270 seconds
-Fixed payload sound looping on the whole map
-Reduced the mist in the StoneAge cave (where Vulpox Building is in current timeline)

Opdatering: 9. sep. kl. 17:04

Beta 8
Layout Changes:
-Removed the previously added extra ground level door at Hoppen Car Dealer and replaced with a giant clock
-Now Red team cannot enter Blu Hotel middle room
-Last timed door now opens earlier, after capturing second point

Other Changes:
-Payload Max Speed increased from 45 to 60
-Orange ramp (after capture point one) will no longer roll back, just forcefully recede the payload
-Increased Red team respawn times while decreased Blu team's
-Decreased 10 seconds of setup time
-Decreased monorails damage from 75dps to 20dps
-Added sparkles to monorails to indicate danger
-Tweaked pickup locations