Don't Starve
Geometric Placement
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Actualización: 25 MAR 2022 a las 15:33

3.1.1
Fix a crash that happened when pressing any Geometric Placement hotkeys in the main menus (introduced in 3.1.0)

Actualización: 25 MAR 2022 a las 13:49

3.1.0
Port over a lot of improvements from DST to single-player. The current build was crashing in single-player (#46), that should no longer happen. There is now a keybindings menu in the Geometric Placement Options menu, a Smart Spacing option button, and a (unbound by default) Snap Grid button, which you can use to realign the grid with an existing object.

Actualización: 11 MAY 2020 a las 11:25

2.4.15
Fix keybindings not working after the last update.

Actualización: 8 MAY 2020 a las 15:39

2.4.14
Add support for unbinding menu/swap keys
Minor code fix to avoid breaking other mods (propagate return value of MakeRecipe[AtPoint])

Actualización: 25 DIC 2019 a las 13:13

2.4.13
Add Hamlet compatibility tag

Actualización: 21 MAY 2019 a las 23:37

2.4.12

Fixed Hamlet Slanty Shanty and Watch Tower not having a grid

Actualización: 29 ABR 2019 a las 20:38

2.4.11
Fix bug where Wagstaff couldn't make parasols with this mod enabled

(2.4.10 was a DST fix)

Actualización: 19 ABR 2019 a las 20:49

2.4.9
Made black and white placers slightly less intense, so you can now see the details on the placers instead of them being a pure black/white silhouette. This is mainly helpful for Hamlet pig town buildings.

Fixed bug where seed placers were showing for non-Wormwood characters
Fixed bug where grid colors were broken in the new Hamlet beta
Made an attempt to fix the random "there's already an anim with that name" crashes, which people frequently reported with mod characters like WhaRang

Actualización: 18 MAR 2019 a las 23:05

2.4.8
Fixed it so that the grid doesn't show for seeds unless you're playing Wormwood
(2.4.6-2.4.7 were updates for DST)

Actualización: 3 MAR 2019 a las 17:22

2.4.5
Fixed pig shops so that they now show a grid when being placed
Fixed a bug where you could place at the wrong spot when toggling the grid on and off (it would place at the last point where the grid was toggled off, instead of where you clicked)