The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Rage and Fire
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更新:2014 年 12 月 19 日 @ 上午 11:00

Trainers for Alchemy, Alteration, Archery, Block and Conjuration now have the level, the perks, the spells they should know/ have.
Faendal now should be a decent archer and therefore good ranged support, Aela even better,
and Talvas, well, that could be very interesting to see him summon. The other guys should be helpful defense of their home in a vampire attack.

更新:2014 年 12 月 18 日 @ 上午 10:35

Werewolves adjusted. Many years ago I found the game Vampire: the Masquerade - Bloodlines. One of the greatest games ever. I still remember very well how Nines Rodriguez, the Anarch hero, told me: "Yeah, I am scared of werewolves. 250 pounds of claws, muscles, fur. Guns are useless, melee is suicide."
Under that influence, and maybe of the Underworld movies, too, I wanted werewolves different. In the vanilla version of TES V they are just good against mortals. I want everyone to fear them. I hope I made them strong enough so that they could crush a group of vampires or draugr. This mod gives werewolves the potential to become as deadly as the best weapons. They still dont benefit from resting bonus, they still dont regenerate health. But I gave them more health. On the other hand, I reduced their level-based armor. Werewolves should now be very powerful on low levels, but the player has to understand to play them very well or they die quiet easily on end levels. Still I think its possible to succeed now as dedicated werewolf. I hope I did them justice.

Also adjusted some more NPCs including Irileth, Balgruuf, Ulfric and many more.

更新:2014 年 12 月 17 日 @ 上午 11:50

I have finished the companions and the Orc strongholds.
So, who is supposed to be a master now really is a master knowing all the perks and should be a fearsome warrior. Experts should be competent warriors.
Well, companions should be able to deal with bandits and other mortal enemies, and should be good support to the player against better foes.

Let me know if there is a NPC you want to be done or anything you cant wait to be adjusted.

Have fun.

更新:2014 年 12 月 14 日 @ 上午 6:37

Dedicated to all the honest people who work all day, sleep, work.
Sleeping now really helps with levelling the more boring skills. So no more mixing billions of potions and crafting and enchanting millions of daggers to get your smithing, alchemy, enchanting skill levelled. Forget the annoying power-level. Just sleep before you go to work and you will notice how you learn to understand things. Works for well rested and normal rested.

更新:2014 年 12 月 13 日 @ 上午 10:24

- Races have gone through some changes. Orcs now have the new blood rage, adrenalin rush and 50 % resist poison and disease, Dunmer and Bosmer got the night view. Bretons were changed to normal humans without special abilities or powers. In the lore it says Orcs are tough, and strong. So they have more stamina than others, they can better resist diseases and poisons than others. In the lore it says that Dunmer have better night vision than others, and Bosmer are almost equal to Dunmer. Bretons were removed so that players who want to play as normal mortals without supernaturals powers or abilities now have another option. Also, the new race can carry only 80 weight because I think its impossible to run and fight with more.

- Shouts now all three (or two) words have the same cooldown as one word. With all three words unlocked, your shout should be more powerful, but in vanilla in many cases its better to use only the first word. Now you have no reason to hold your power back. The Greybeards always said you should learn and unlock all three words to master the true potential of a shout. Now this is true indeed.

- Shouts who call a hero or a dragon now have 5 sec cooldown because they may or may not show up and I think 'Please help me friend.' shouldnt take more time than five seconds. Remember Götz Otto? Someone once told him 'You have 20 seconds to convince me.', he answered 'I m big, I m bad, I m bold, I m German. 5 seconds. Keep the rest.'

- Dawnbreaker is supposed to be the undead's bane. So I removed its originial enchantment and gave the way more powerful dawnguard rune axe enchantment.

- Heavy armour is now better than light armour. Light armour was not changed, but the body part of heavy armour I made better. So iron cuirass will grant slightly more protection than glass, steel is slightly better than iron and so on. When you are slow like a tank, you deserve that little bit extra protection.