Team Fortress 2

Team Fortress 2

Manor Of Mania
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Update: Aug 16 @ 4:08pm

Bugfix & Optimization update #2 (Version B3)

-Replaced "SAO - This Psychadelic World" with "Disillusion - Vitamin" (The track caused any videos recorded on it to be blocked globally for everyone on youtube, usually I wont change my music due to being a personal choice, but in this case since its so bad I did.
You can still download original version b2 here though: https://gamebanana.com/mods/download/613035#FileInfo_1496304
*This does come with a small benefit of lowering file size a bit though also. *
(Reminder also you can always turn off music with the music slider on my maps too!)
-Fixed some nodraw on visible faces
-Fixed transparency issues on blue slime witch
-Fixed seam in displacements at manor entrance
-Optimized map further, may be able to squeeze in a few more things in a future update later.
-Made it so you need to collect all headcrabs before you can teleport to dev room through pizza box if you get to skybox early.
-Headcrabs can now also be collected by touching them.
-Fixed "immersion breaking" bug in hedge maze
-Increased cubemap resolution in some rooms.
-Added an alternative entrance/exit by pool windows
-Added spongebob movie game organ music and bubbles that shoot out to the organ in goofy goober room if you hit the keys on it.
-Added steps to the ballpit to make it easier to access
-Added a missing note that was accidentally cut
-Added launch platforms at entrance (Takes you to top floor balcony)
-Added a stupid new voiceline to one of the gravestones
-Added some planks in the front of manor trees to jump around on. (TF2 only)
-Updated ghost headcrab hints on steam page with some new cut flavor text for each hints (originally voicelines
that were supposed to play from the fortune teller that had to get cut due to some sound & filesize limits for map.)
-Many more small fixes/changes I cant fit here that you may discover that I forgot

(Gmod specific change: Attempted to make headcrabs shootable and interactable by pressing E on them, crowbar also still works)

Update: Aug 12 @ 7:46pm

Day one release (version b1)

Update: Aug 10 @ 7:38pm

Version b2 bugfix & optimization update

-Attempted to reduce file size a little
-Removed some unused ambient_generics and cleaned up some unnecessary ones to free up space + hopefully reduce chance of broken audio/overflow of sounds, also replaced some sounds with stock ones from game to help with file size further. (Water and wind sounds)
-Attempted to reduce entity count further (Down to below 900 by default now)
-Adjusted lighting a little bit (made ambient light brighter outside) and a few other places
-Attempted to optimize shadows a bit
-Removed all pumpkin bombs as they added a lot of extra to the entity limit and may have caused some shadow issues.
-Fixed Balloon Effect and Mouse Trap effects being swapped in dev room (Balloon Now gives you big head and Mouse trap makes you small)
-Fixed cut off smoking miku graffiti art in ballpit room
-Fixed broken rotation on bar door
-Removed outdated glyph text about golden headcrab location
(Sorry, old leftover from early development, there is no golden headcrab on this map) (For now)
-Flipped an upside down glyph text
-Fixed visible nodraw in cheese maze (hopefully all of it)

Thank you for playing the map so far, I hope you all enjoyed it!

If you experience any blatant issues or bugs still after this update, let me know, but hopefully this should help with anyone experiencing some issues!