Unturned

Unturned

[1.9]HAVVK Aerospace Complex_[Delta Force: Operation Black Hawk]
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Update: Nov 7 @ 2:38pm
by hyj

The data packet has been unlocked, allowing for secondary upload.

Update: Nov 7 @ 1:56pm
by hyj

Prohibit glass and books on the ground
Increase refresh points on the ground
Add two planning boxes
Adding depth to some walls and floors is cheap to avoid flickering
Newly added debris evacuation point next to the central control room

Update: Oct 19 @ 5:41pm
by hyj

Add depth offset to texture of a few closely attached objects to avoid flickering

Update: Oct 19 @ 3:31pm
by hyj

Update: Oct 19 @ 2:33pm
by hyj

Items no longer use skin mesh renderer to improve performance
Disable real-time monitoring of container skin mesh renderer to improve performance

Apply depth offset to the texture of the object to avoid flickering

Update: Oct 1 @ 4:21pm
by hyj

Fine tune the position of containers in a few locations to prevent them from not opening.

Update: Sep 30 @ 4:35pm
by hyj

A few small objects increase LOD3

Update: Sep 30 @ 12:00am
by hyj

Disabling small objects on the field has been optimized for frame rate, such as leaves, gravel, garbage, and newspapers on the ground will not appear on the field

Update: Sep 29 @ 12:58am
by hyj

Increase the level of detail model to 3 (LOD3) for outdoor objects and a few indoor objects, with lower details for models that are more visible, such as walls, houses, and boxes stacked outdoors

Update: Sep 19 @ 9:10am
by hyj

Add notes at the entrance of the safe zone warehouse and at the beginning of the beginner's tutorial (to guide beginners)