RimWorld

RimWorld

Rimfront Armorworks CE Patch
Showing 1-6 of 6 entries
Update: Aug 12 @ 6:04pm

-After looking at the defs for the o.g. mod I found that the lancer armor wasn't meant to have shoulder coverage so it's been removed.

-Made the lancer helmet and armor slightly cheaper to craft to account for it being lighter and maybe make it more worthwhile to craft.

-Slight buff to both armor's defensive stats to make them slightly better/on par with the stats of the composite vest/plasteel armor vest to make them both more worthwhile upgrades to those items.

-Replaced preview image with one that has a smaller CE logo.

Update on 8/12/2025 6:04:18 PM.

Update: Aug 11 @ 4:24am

Some very minor stat re-balancing and back end file changes

Update on 8/11/2025 4:23:59 AM.

Update: Aug 10 @ 9:59pm

-Adjusted the worn and inventory bulk of both armors to bring them more in line with the ones from base CE.

-Added webbing layer to Bulwark armor. (Fixes a personal cosmetic annoyance of wearing tac-vest over armor that already has that and then some.) But it also prevents possible cheeky exploits of stacking multiple equipment buffs on top of each other. (sorry) :(

-Added base game and DLC modules to the load order list in mod metadata to help "idiot" proof potential issues with mod loaders (rimpy rimsort etc.)

Update on 8/10/2025 9:59:11 PM.

Update: Aug 10 @ 4:41pm

Replaced the armor and coverage values with something more balanced after finally getting around to doing some further combat testing.

(Also workshop preview image finally works now yay.)

Update on 8/10/2025 4:41:36 PM.

Update: Aug 10 @ 12:41am

Now with significantly compressed preview thumbnail
(lol)

Update on 8/10/2025 12:41:15 AM.

Update: Aug 9 @ 9:22pm

[Auto-generated text]: Initial upload.