Ravenfield

Ravenfield

[EA31] PAIO+ 1.2
Showing 1-5 of 5 entries
Update: Aug 16 @ 7:14am

+ Fixed boats not dropping passengers when on land
+ All boats that end up on land are now treated as “stuck,” and squads will continue on foot
+ Helicopters now have increased range, longer attack runs, and shorter cooldowns
+ Airplanes now have a lower minimum range and reduced attack run cooldown
+ Bots can no longer look around while prone, preventing sudden erratic movements

Update: Aug 15 @ 1:37am

+ Fixed a vanilla bug that allowed bots to bypass collision checks, allowing them to shoot through walls and even armored vehicles to hit passengers
+ Bot projectiles now use the same collision rules as player projectiles

Update: Aug 14 @ 8:12pm

+ Revised prone behavior to allow less use in CQC
+ Increased the duration for finding and taking cover
+ Fixed targeting issues

Update: Aug 13 @ 5:56am

+ Bots will now always attempt to find cover, not just in close-quarters combat zones.
+ Bots taking fire will now suffer an accuracy penalty.
+ Bots are generally less accurate when firing at moving targets.
+ When prone and moving, bots will now stop before firing to improve accuracy.
+ Improved crouch/prone logic to make stance changes more logical and reduce rapid switching.
+ Fixed a bug in Spec Ops where squadmates do not copy the player stance.
+ Bots will now flee to a greater distance when avoiding grenades.
+ Accuracy is now tied to skill level: Beginner bots are least accurate, while Elite bots are the most accurate, with Normal and Veteran in between.
+ Adjusted the eye origin to its most accurate position, improving bot vision against other bots and the player.
+ Planes are now excluded from the “upside down” stuck vehicle logic.
+ Fixed a vanilla bug where damaged AI would become more accurate instead of less accurate.
+ Fixed a vanilla bug that caused melee attacks to move or flip vehicles.

Update: Aug 9 @ 7:32pm

Created a new item.