tModLoader

tModLoader

God Rolls (Weapon Perks)
Showing 1-9 of 9 entries
Update: Aug 17 @ 4:44am

v0.1.6:
-This mod now properly handles loading and unloading of perks (for real this time).
-Fixed Rock Hard perk causing string instrument projectiles to bounce off of thin air.
-Added Train of Thought (Thorium only), increases inspiration regeneration speed the closer you are to running out of inspiration.
-Added Despoil, increases weapon damage but they now use life instead of mana or inspiration.

Update: Aug 17 @ 4:40am

v0.1.5:
-Reverted because of a bug with the unloading system

Update: Aug 17 @ 4:38am

v0.1.6:
-This mod now properly handles loading and unloading of perks.

Update: Aug 8 @ 8:31am

v0.1.5:
-Fixed Aerodynamic giving infinite flight.
-Fixed crafted weapons not properly rolling a random perk.
-Fixed Menacing (armor perk, not prefix) causing bosses to despawn.
-Fixed minions and sentries being able to proc Kinetic Tremors, Burning Ambition, Jolting Feedback, and Attrition Orbs with almost no cooldown.

Update: Aug 7 @ 6:22am

v0.1.4:
-Buffed Bodkin Points, piercing attacks now always bounce between targets. However, projectiles cannot bounce between segments of a segmented boss on non-critical hits.
-Changed Attrition Orb's damage threshold to match Kinetic Tremors's conditions, just requiring 3x more damage. This change prevents faster firing weapons from generating a lot of hearts while slower weapons generate hearts at a steady pace.
-Added a minor visual indicator for when Kinetic Tremors and Whirlwind Blade procs.
-Kinetic Tremor's damage now scales with weapon damage, effectively nerfing it in pre-hardmode. Additionally, its damage is now reduced if hitting multiple segments of a segmented boss.
-Fixed some damage perks not applying on melee weapons.
-Fixed Kinetic Tremors and Burning Ambition's effects not triggering Attrition Orbs.
-Fixed Kinetic Tremors and Burning Ambition not being able to trigger on-hit effects in multiplayer.
-Fixed NullPointerException error during packet sending and receiving, fixes the following bugs:
-Fixed grappling hooks breaking in multiplayer.
-Fixed traps being invisible in multiplayer.
-Fixed minecart quick mount breaking in multiplayer.
-Fixed projectiles spawned by mounts, pets, and accessories breaking in multiplayer.

Update: Aug 6 @ 4:33am

v0.1.3
-Fixed the mod trying to apply weapon perk effects to grappling hook projectiles.
-Fixed a bug where the player freezes in place when using grappling hooks in multiplayer.

Update: Aug 4 @ 6:24am

v0.1.2:
-Fixed a server-side crash caused by projectiles summoned by weapons that have perks.
-Fixed certain perks' text color being too dark to read.
-Fixed Counterattack and Precision Instrument not working in multiplayer.
-Fixed some enemies being completely immune to Kinetic Tremors and Burning Ambition.
-Improved the logic of how Kinetic Tremors, Burning Ambition, and Jolting Feedback calculate their damage thresholds. Now, they take multi-shot weapons, burst weapons, and slow firing weapons into account to help normalize proc time.
-Kinetic Tremors, Burning Ambition, and Jolting Feedback no longer progress faster on critical hits. Additionally, these perks (except Burning Ambition) progress towards proccing much slower when damaging segmented bosses.
-Tweaked the jolt visual effects. Reduced the zappiness of the electrical sparks when the two targets are far apart.
-Jolt no longer hits multiple segments of a segmented enemy. At most, it tries to zap at least 4 segments of said enemy. Additionally, if these cases were to happen, jolt damage is reduced for that enemy specifically to normalize damage.
-Added To the Bone, makes pickaxes mine rocks and stone 50% faster.
-Added Efficient Magic, makes magic weapons consume less mana the closer the user is to running out of mana.
-Added Elemental Capacitor (Thorium only), gives bard weapons specific buffs to their archetypes.

Update: Aug 3 @ 9:43pm

v0.1.1:
-Fixed the mod attempting to roll perks on consumable weapons.
-Fixed error caused by throwing or hitting something with consumable weapons.
-Added Army of One, makes summoner staves summon only one minion, but gets stronger every time it is summoned.
-Added Bodkin Points, makes darts and arrows bounce between targets on critical hits.

Update: Aug 2 @ 10:11am

v0.1:
-Released