RimWorld

RimWorld

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Opdatering: 26. aug. kl. 2:48

Fixed

  • Missed a finalizer case. Luckily, it's the least likely one to be used.

Opdatering: 25. aug. kl. 22:34

Fixed

  • Found and fixed edge case in mod constructor Harmony patching that caused certain mods to stop working as expected.

Opdatering: 22. aug. kl. 14:50

Fixed

  • The mod should work fine with startup impact profiling enabled again now, as the cause of the problem has been addressed. For the sake of avoiding causing issues for people, I'm going to leave the setting disabled for now still.

Opdatering: 22. aug. kl. 12:36

Changed

  • Set startup impact profiling to disabled by default until we figure out why it's causing problems for people.

Opdatering: 22. aug. kl. 9:57

Fixed

  • Mods have apparently decided to call DeepProfiler.Start with null. We didn't expect this. Now we're handling it.

Opdatering: 22. aug. kl. 9:35

Added

  • Startup impact profiling for mod loading and base game processes. This feature provides insights into the performance impact of individual mods and core game loading steps during startup.

Opdatering: 20. aug. kl. 6:42

Added

  • Additional progress window for Faster Game Loading's early mod content loading process. Only shown when the mod is active and can be disabled in the settings.

Changed

  • Attempt to improve mod compatibility by letting other mods' patches run on a specific method that we've taken over. Also, "take over" for Faster Game Loading once the content loading part of it merges with ours, so it's not constantly staying one mod ahead of us, ruining the progress tracking.

Opdatering: 9. aug. kl. 23:42

Fixed

  • Improve active language loading logic so it only tries to load translations once.

Opdatering: 9. aug. kl. 3:57

Fixed

  • Potential source for race condition null reference exception in a certain loading step.

Opdatering: 6. aug. kl. 20:28

Fixed

  • Remove accidentally introduced flickering bug during gameplay.