Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
Showing 21-29 of 29 entries
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Update: Feb 21, 2015 @ 2:58pm

+Fixed some minor errors

+Added effects to charging Demoknights

+Added full Engineer AI

+Improved HandleStuck AI

Update: Feb 11, 2015 @ 3:37pm

CUSTOMIZATION MENU CHANGES

+Fixed item selection window not closing properly

+Fixed Backburner, Kritzkrieg, and Natascha using default weapon models

-Removed custom fonts due to GMA/Workshop bug

+Fixed font alignment

+Fixed icons in the item selection window being cut off or invisible



GENERAL CHANGES

+Most weapons from TF2 now available for use

+Added new model to spawnpoint tool

+Added more realistic ragdolling

+Squashed "AddLoopEffect" bug for good this time

+Decreased splatter force

+Decreased the Heavy's target scanning interval

+Added general config menu

+Bots' Friend-or-Foe functions can now be configured through the general config menu

+NPCs will now attack hostile bots

+Tuned up the Sniper's accuracy

+Slightly improved accuracy for all classes

+Bots' corpses will now retain some of their cosmetics

+Added Demoknight behavior to Demomen

+Fixed weapon delays being ignored upon acquisition of a new target

Update: Jan 27, 2015 @ 4:23pm

+Added customization tool

+Added hats

+Added new weapons for:
Scout
Soldier
Demoman
Heavy
Sniper

Update: Jan 10, 2015 @ 12:15am

+Added Snipers

+Added basic Engineers

+Added basic Spies

+AI become stuck 75% less

+AI can become unstuck 50% easier

-Removed spawnpoint entities

+Added configurable bot spawnpoint tool

+Improved Pyro's tactics

+Improved Heavy's tactics

+Heavies will no longer shoot at walls

+Added two more animations for the Heavy's punches

+Added basic support for maps without Nav-Meshes

+Added broken and half-functional sentry guns

Update: Dec 28, 2014 @ 12:57pm

+Added Medics

+Added bots can now talk when activated

Update: Dec 21, 2014 @ 7:10am

+Redesigned code structure

+Updated icons

+Added Demoman

+Drasticly improved "Handle Stuck" code

-Removed friendly-fire

+Updated all effects to those from Team Fortress 2

+Added muzzle effects to all weapons

+Added critical hits

+Added minimum distance for weapons

+Added jumping

+Fixed weapon-dislocation glitch

-Bots will attack any and all NPCs on the map (TEMPORARY)

+Fixed target prioritization

Update: Dec 14, 2014 @ 5:40pm

+Added target prioritization

+Added makeshift team spawners

+Added Heavy Weapons Guy

+Fixed shotguns

Update: Dec 10, 2014 @ 12:00am

+ Completely re-designed infrastructure for ease of debugging and updating

+ Fixed particle errors

+ Added Pyro

+ Minor performance optimization

Update: Dec 7, 2014 @ 11:49am

Closed alpha release