RimWorld

RimWorld

[FSF] Better Exploration Loot
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Update: Aug 4 @ 3:45pm

- Fixed an issue with HALO: Rimworld Psychic Pulse Armory (Continued).

Update: Aug 4 @ 1:38am

- Disallowed the following items from spawning from the RewardStandardCore drop from all loot tables as their total value is too low to be meaningful when given a single unit. Advanced Components, Glitterworld Medicine, Luciferium
- Odyssey DLC - Malfunctioning Transport Pod: Removed RewardStandardCore from the disallowed tags. This should allow hyperweave to spawn if Randy wills it.

Update: Aug 1 @ 6:13pm

- Updated the Anomaly loot tables to disallow Hyperweave dropping from RewardStandardCore.

Update: Aug 1 @ 3:47pm

- Updated all loot tables to disallow Hyperweave dropping from RewardStandardCore. This should prevent the case of 1 Hyperweave dropping.

Update: Jul 30 @ 6:14am

- Fixed a bug where the Odyssey files were loading when the Anomaly DLC was found.

Update: Jul 28 @ 3:45pm

- Anomaly - Flesh Sacks: Reduced the weight of corpses from 1 (Total Weight 6) to 0.75 (Total Weight 4.5). This brings it more in line with the vanilla values where corpses should be a 1 in 3 chance instead of the previous odds which were somewhat higher than 1 in 2.

Update: Jul 26 @ 3:22am

- Odyssey - Malfunctioning Transport Pods: The Original loot table contains Resources, Drugs, Food and Corpses. Given the original loot I've specialised it to a "what would you take in a transport pod with you". It's value range mimics the High Value Crates from Ideology with the original 3 loot tables being more wild cards (better or worse) due to the lack of constraints.
- Odyssey - Malfunctioning Transport Pods: Changed the Drugs loot table to allow any drugs with a maximum value of 100. Note: This will make it compatible with mods and add more variety. The market value cap should prevent absurdly exepensive things from slipping in while allowing some upper end things like before such as Lucifierium.
- Odyssey - Malfunctioning Transport Pods: Removed the disallowance of Insect Jelly on the Food loot table.
- Odyssey - Malfunctioning Transport Pods: Added Medicine loot table with Medicine, Glitterworld Medicine and Penoxycycline.
- Odyssey - Malfunctioning Transport Pods: Added loot tables for Artisan Products (Alpha Crafts), Luciferium, Chemfuel, Silver, Gold, Books (One single table with Maps included), Special Rewards, Quest Loot, Unique Weapons, Ambrandy (VE Brewing).
- Odyssey - Malfunctioning Transport Pods: Reduced the weight of Corpses somewhat to account for the fact that the total weight of the new loot table is less than before.
- Odyssey - Ancient Safe: Reduced the weight of maps from 6 to 5. Note: Based on the original table the weight of maps should match the total weight of every other table. Since Maps have been buffed to provide 2 instead of 1 I've opted to do 50% weight of the other tables. A weight of 5 is more in line with that especially if one or two tables is excluded due to lack of mods.

Update: Jul 24 @ 3:52pm

- Changed the Ancient Danger file to a patch so the run order lets it run after mods.
- Fixed the Ancient Danger loot issue with Miho The Celestial Fox by having this mod load after so it can do its loot changes to the original file. This mod then overwrites that change but adds the loot table for it.
- Changed the Encounter Map Resources patch to conditional so it won't error even if there's a conflicting patch.
- Changed the Encounter Map Ancient Dangers patch to conditional so it won't error even if there's a conflicting patch.
- Marked the [FSF] Encounter Map Resources mod as incompatible since its included.

Update: Jul 23 @ 5:33pm

Note: Please see the comments section for a update comment from me concerning the changes and some possible future additions. I've also added a github link to the description.

- Added a chance for Ancient Dangers to spawn on Encounter Maps. These are maps created via the Camp function or via interception incidents. Note: This does not guarantee them to spawn. The actual spawn weight listed in the files is countPer10kCellsRange 0.15-0.25. Without this change Ancient Dangers can spawn on Maps you Settle or Maps you land on with a Gravship. This merely allows you to look for them in a less cumbersome way and maybe occasionally encounter them while travelling.
- Added a patch to enable resources to spawn on Encounter Maps. These are maps created via the Camp function or via interception incidents. Note: Without this change resources spawn on Maps you Settle or Maps you land on with a Gravship. This merely allows you to look for resources in a less cumbersome way and gives you a chance to come across some valuable ore while travelling.
- Core - Bandit Camp: Added Anomaly DLC Tomes to Book list.
- Core - Ancient Danger: Overhauled Ancient Danger loot changing the weird Maker Sum Value thing to the concrete Random Option. A higher weighting was used on original items to help preserve the expected loot pool and quantity was increased in some cases to compensate for the change from Sum to option (Techprints, Artifacts, Bionics, Luciferium, Glitterworld Medicine). The Misc Cool Stuff table was replaced with broader specialised loot tables. The Marine Armour and Charge Weapons are removed. There wasn't a good way to add these that's mod compatible without a lot of manual editing or a tech lock. They should however show up in Quest Loot pretty consistently anyway and higher quality than previously.
- The new loot table is as follows. Techprints, Special Rewards (Lances, Serums ect), Bionics (Ultratech, Archotech), Luciferium, Glitterworld Medicine, Advanced Components, Seeds, Anomaly Serums, Books, Maps, Neurotrainers (These used to drop but don't now?), Quest Loot, Unique Weapons, Psylink Neuroformers, Psytrainers, Sentience Catalysts, Archite Capsules, Research (Techprof Subpersona Core also in Special Rewards), Mechinator Stuff, Ambrandy.
- Ideology DLC - Mining Worksites: This changes the default loot table of Steel, Gold, Silver and Components to more resources with a commonality based on the Deep Drill rarity. The new table is as follows. Steel, Gold, Silver, Components, Plasteel, Jade, Uranium.

[FSF] Encounter Map Resources
- Disable the mod as it is now included in this one.

[FSF] FrozenSnowFox Tweaks
- If you use this mod disable the following settings as they are now included in this mod. (Core) Encounter Map Ancient Dangers, (Core) Encounter Map Resources and (Ideology DLC) Better Mining Worksite Resources.

Update: Jul 20 @ 6:13am

- Added Cerebrex Node to the disallowed list of the Apparel loot tables for Core - Bandit Camp, Anomaly - Flesh Sack and Odyssey - Abandoned Colony.