Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Blood Gulch
Showing 1-8 of 8 entries
Update: May 1, 2015 @ 10:19am

Version 0.7
Fixed collision issues with the teleporters.
Changed the materials on the cliff walls.

Update: Apr 14, 2015 @ 5:27am

Version 0.6
-Fixed collision issues along the canyon walls.
-Due to popular demand, I resized the map. (Map size now 66% of original size)
-Changed the look of the teleporters on top of the bases.
-Due to the map resize I am back to square one with bot implementation.
-Increased the volume of the background soundtrack by 50%.

Known issues:
The teleporters are a touch too short for knights and vanguard to get through they can still make it through by crouching. I have a patch incoming that will fix this.

Update: Apr 9, 2015 @ 9:07am

Version 0.5
-Added teleporters complete with sound.
-Started the implementation of bots. Sometimes they get stuck in weird places.

Update: Apr 8, 2015 @ 10:13am

Version 0.4
-Fixed collision issues in the caves section of the map.
-Added original halo theme to map for nostalgia and because I can.

Update: Apr 7, 2015 @ 3:25pm

Version 0.3
Full Rehaul
-Changed the terrain and did a complete overhaul of the map to reflect the original blood gulch map better.
-Changed base layout.
-Removed all the foliage.
-Re added Team Deathmatch and Capture the Flag game modes.

Update: Dec 12, 2014 @ 10:48am

Version 0.2
-Edited map layout per community suggestions
-adjusted torch sounds
-added team deathmatch variant of the map.

Update: Dec 5, 2014 @ 1:05pm

Version 0.1
First run setup of map. Features include:
-map layout
-foliage props
-basic 'team fortresses'
-necessary objective props (flags, ammo crates, etc)

Update: Dec 5, 2014 @ 1:05pm

Full change log:
Version 0.1
First run setup of map. Features include:
-map layout
-foliage props
-basic 'team fortresses'
-necessary objective props (flags, ammo crates, etc)

Version 0.2
-Edited map layout per community suggestions
-adjusted torch sounds
-added team deathmatch variant of the map.

Version 0.3
Full Rehaul
-Changed the terrain and did a complete overhaul of the map to reflect the original blood gulch map better.
-Changed base layout.
-Removed all the foliage.
-Re added Team Deathmatch and Capture the Flag game modes.

Version 0.4
-Fixed collision issues in the caves section of the map.
-Added original halo theme to map for nostalgia and because I can.

Version 0.5
-Added teleporters complete with sound.
-Started the implementation of bots. Sometimes they get stuck in weird places.

Version 0.6
-Fixed collision issues along the canyon walls.
-Due to popular demand, I resized the map. (Map size now 66% of original size)
-Changed the look of the teleporters on top of the bases.
-Due to the map resize I am back to square one with bot implementation.
-Increased the volume of the background soundtrack by 50%.

Known issues:
The teleporters are a touch too short for knights and vanguard to get through they can still make it through by crouching. I have a patch incoming that will fix this.

Version 0.7
Fixed collision issues with the teleporters.
Changed the materials on the cliff walls.