Conquest of Elysium 5

Conquest of Elysium 5

Starcraft
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Update: Jun 22 @ 11:26am

Whoops, mutalisks didn't have flying. Fixed.

Update: Jun 22 @ 3:20am

I've largely completed the zerg, but feedback is always welcome. I've attempted to make sure they aren't too overwhelmingly strong. They have terraforming in the form of creep, but most classes either benefit from the terraforming or the zerg themselves are incentivized not to terraform resource rich locations. They're designed to take a while to ramp up and land at a point where they only have tier 2 casters. Their worthwhile units are expensive but get easier the more you terraform, and vespene geysers can be built anywhere, but building them in large quantities means defending those locations. I'm open to feedback if you feel the class is too strong or that other changes should be made. In particular I have plans for more rituals, more infested units, and filling out the roster of flying units. (leviathans!?) but I feel the mod is in a pretty good state to treat this as a starting point for release.

Eventually I'll add the terrans and protoss too, but I need to really finish the zerg first.

Please have mercy on me. This is my first release of my first ever mod, and it already took me something like 20 hours to get to this point.