Conquest of Elysium 5

Conquest of Elysium 5

Starcraft
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Update: Jun 27 @ 2:27am

Added a cheap, non-terraforming tumor summon to replace lost defenses. These can only be built on creep, and are meant as replacements for lost tumors
Creep tumors are now stealthy
Banelings now have poison immunity so a single archer cant kill your entire line of banelings
baneling nests now require creep or overmind because I realized people could just stack infinite freespawn wherever they wanted
Gave spore colonies stealth detection because its thematic
made all buildings mindless because its thematic

Update: Jun 27 @ 12:09am

removed the test rituals

Update: Jun 26 @ 9:37pm

devourers and guardians gained armor piercing but also gained reload time
guardians are siege attackers now
Guardians now have an extra n in their name to prevent enchanter guardians from being summoned
both types of banelings gained wall climbing to make up for a lack of early siege weapons
added leviathans. They're now the tier 3 version of queens. There are no tier 3 rituals, I don't want to make the zerg any more powerful than this.
Fixed overlords ability to transport units.

Update: Jun 26 @ 6:13am

Devourers received permission to fly
added guardians and the related ritual on mutalisk commanders.

Update: Jun 25 @ 4:55am

Fixed prime spores being placeable on creep instead of overmind
renamed the zergling commander to avoid a name conflict
fixed some units that didn't have melee attacks.
Changed all sources of creep to not be placeable within 1 tile of the sea (including ice).
removed origin tumors. Instead, creating a hive terraforms the tile into creep. Hives are no longer creep-locked. To protect your overminds, they cannot be created within 1 tile of overminds. (also sea/ice) Build prime hives on overminds instead.
As a replacement ritual, queens now have a ritual to spawn drones.

Update: Jun 23 @ 5:05pm

Added devourers, use wing leader ritual to morph other mutalisks
made baneling nest freespawn stupid
creep tumors can now only be built adjacent to other creep.
added a more expensive creep tumor ritual to allow expansion to "clean" areas
hives, extractors, and spore colonies now have to be built on creep. Other buildings can still be built on creep, but this is mostly so I don't have to clog up the ritual list with duplicates that work on either creep or overmind

Update: Jun 22 @ 8:15pm

Added Scourge
Added Brood Lords
Added Swarm Hosts
Added Locusts for use with swarm hosts
Queens gained the relevant summoning rituals
Fixed a few typos

Update: Jun 22 @ 5:11pm

Fixed a bunch of unit portraits that were facing the wrong direction

Update: Jun 22 @ 5:06pm

Fixed muta facing
moved mutas back a rank
increased muta range to match their rank
removed test spell
fixed autospawn baneling explosions
fixed ultralisk spawning
gave drones permission to build lurker dens

Update: Jun 22 @ 11:49am

Fixed broodling sprites