Rain World

Rain World

not slugcat playables [ALPHA 0.2.44]
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Update: Sep 25 @ 12:23pm

forgot to disable smth

Update: Sep 25 @ 12:21pm

Changelog for 0.2.44
- Compatibility (mostly) with latest Watcher update (no direct dlc compat still)
- Reduced Parasite's custom color values (for the sake of making the color sliders not look weird)
- Fixed Artificial (by extension, parasite controlled lizards) randomly dropping creatures (this was supposed to be reserved for uncontrolled lizards)

still no story progress (this is an obligatory game update)

there might also be a few new freezes here and there (only one i got was a gate related one with rot, probably a slugbase thing)

the others work fine

Update: Jul 25 @ 2:27am

Changelog for 0.2.43
- Added passive creature healing (Parasite, differs with reviving)
- Added controlled creature saving (Parasite)
- Controlled creatures now lose health on burst (Parasite)
- Revived creatures now die on burst (Parasite)

Update: Jul 22 @ 7:05pm

fixed scavenger IDs below -1 not applying correctly (fuck you altSeed)

Update: Jul 21 @ 7:04am

Changelog for 0.2.41
- Added Jumping (Parasite)
- Added a small delay to The Parasite's creature burrowing
- Buoyancy changes to The Parasite's main creature (too lazy to add swimming rn, heres a temporary solution (go use a salamander or smth))
- Low gravity handling for The Parasite's main creature
- Limited the upwards movement of The Parasite's main creature (specifically to prevent that one thing from happening)
- Remix Scavenger IDs now allow negatives

as you can tell the progress will probably be more related to the parasite than the other two rn

parasite's story (in my head) is relatively simple to pull off (gameplay-wise) in comparison to the other two currently available, so its going first for now

Update: Jul 20 @ 6:14am

Changelog for 0.2.4
- Replaced The Parasite's main creature (alongside some other changes)
- Added creature-to-creature slamming (Rot)
- Added a few remix options (some having been... highly requested)
- Rot no longer takes fall damage
- Adjusted Rot squishiness
- Minor tweaks to Rot's cyst arrangement
- Changed the conditions for Rot's slugcat dream
- (probably) Fixed Scavenger's melee not giving kill credit
- (probably) Added friendly fire checks for Jolly Coop stuff
- Rewrote some oracle dialogue for The Rot

Update: Jul 11 @ 6:30am

forgot to ACTUALLY change the spore puff sprite

Update: Jul 11 @ 6:27am

Changelog for 0.2.3
- Added a mini-hud for The Artificial
- Added the doomed state mechanic for The Artificial (makes death less random)
- Overheat now results in an instant explosive death (Artificial)
- Improved Lizard thrashing (against controlled lizards, Artificial included)
- Removed eating live creatures (Artificial)
- Slight adjustments to The Artificial's relationships with lizards (generally decreases their interest at attacking you, also cyans and whites are afraid of you now)
- Slightly increased The Artificial's boost cooldown (only a tad)
- Slightly decreased The Artificial's jet fuel regen rate
- Increased heat applied when using The Tongue (Artificial)
- Cyst item functions no longer apply cyst colors (Rot)
- Changed Spore Puff's item function appearance (Rot)

quite the update gap aye

updates have slowed down to a crawl cuz my motivation plummeted (i also needed a break since all i had been doing at the time was code 4 this mod)

so yeah dont expect updates to go any faster than this

Update: Jul 4 @ 7:19pm

Changelog for 0.2.22
- Fixed an exception when opening the regions menu

Update: Jul 2 @ 4:40pm

Changelog for 0.2.21
- Added a dream specific to Five Pebbles (the region) (serves as a seal for any potential issues with the dreams in fp)