Rain World

Rain World

not slugcat playables [ALPHA 0.2.44]
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Update: Jul 2 @ 1:30am

Changelog for 0.2.2
- Added menu art for The Artificial (by me)
- Added menu art for The Rot (also by me)
- Added Artificer-esque dream sequences for The Rot
- Increased tentacle length when reaching out to grab (Rot)
- Reduced the mass required for Lizards and Vultures to fear you (Rot)
- (untested) Changed the conditions for underwater walking movement for The Artificial (and other lizards, no longer checks for ceilings or walls / background walls, only floors or poles)
- Rot cysts no longer inherit body colors from Cyst Functions

delayed update because i was dying trying to figure out how to get artificer dreams to be region-wide instead of single room

update rate might end up slowing down after this now that rot is practically finished story-wise, especially since i have to work on the others' stories now

in any case dont expect much from now on (i am goodn't at updating my mods)

also i've only ever tested the dreams on my own, expect issues and make sure to leave bug reports with detailed information

Update: Jun 28 @ 3:18pm

Changelog for 0.2.11
- Minor tweaks to Outer Expanse ending triggers
- Fixed Saved data being removed after Outer Expanse ending

Update: Jun 27 @ 5:36pm

Changelog for 0.2.1
- Added an "ending" to Outer Expanse (no art, requires story quest) (Rot)
- Cysts no longer count towards kills (attempted fix for a bug when ending the game, doesnt apply to already existing games tho)

Update: Jun 27 @ 2:24am

Changelog for 0.2.01
- Lizards and Vultures now act afraid if you're heavy enough to eat them alive (Rot)
- Fixed Scavenger's carrying modifications not applying
- Fixed The Scavenger being ignored by other scavengers (again)
- another attempt at fixing scavengers hestitating upon seeing the roy (HOPEFULLY this seals the deal)

Update: Jun 26 @ 2:54pm

Changelog for 0.2.0
- Added Overheating (The Artificial)
- Reduced the allowed grab weight range for Lizards against controlled Lizards
- Fixed a freeze for The Rot caused by items disappearing while grabbed (Bubble fruit, among other things)

Update: Jun 26 @ 1:32am

Changelog for 0.1.9
- Added Creature Diets and eating to various creatures (Parasite, just simple stuff)
- Slight modifications to Vulture controls (Parasite)
- Changed The Rot's starting room
- (hopefully this time) Fixed Scavengers and other creatures hesitating when encountering The Rot
- Fixed a freeze occurring when ascending with more than one cyst as The Rot

Update: Jun 24 @ 1:48pm

Changelog for 0.1.81
- Added Sleepscreen art for The Rot (many thanks ravenmind_artist)
- Fixed a freeze related to The Parasite

Update: Jun 24 @ 2:14am

Changelog for 0.1.8
- (probably) Fixed an issue with The Artificial / Scavenger duplicating
- Reduced The Artificial's dash cooldown, adding a fuel mechanic in exchange
- Fixed Lizards becoming unusually buoyant while in water when grabbing onto certain surfaces (poles, walls, etc.)

Update: Jun 23 @ 12:33pm

Changelog for 0.1.71
- (PROBABLY) Fixed an issue related to AI

Update: Jun 23 @ 12:16pm

Changelog for 0.1.7
- Cysts that take sufficient damage now explode
- (probably) Fixed Flashbangs continuously banging when detached from the main body
- (probably) Fixed Scavengers hesitating when encountering The Rot (alongside other ai hopefully)
- Fixed an exception related to AI