RimWorld

RimWorld

Fog of Pawn (Pawns Can Lie, Hidden Skills/Traits),隐藏技能
Showing 1-10 of 14 entries
< 1  2 >
Update: Jun 22 @ 1:04pm

[Auto-generated text]: Update on 6/22/2025 4:04:38 PM.
Commits on Jun 22, 2025
Implement special joiner mechanics and localization updates. Adjust joiner timing to ensure Sleeper events occur after Day 60, with guaranteed events by Day 90. Add missing translations for the spe…
…cial joiner event in English and Chinese.

Update: Jun 21 @ 11:31am

[Auto-generated text]: Update on 6/21/2025 2:31:10 PM.
Enhance CompPawnFog functionality by adding tracking for last interrogated tick and player colonist status. Update FogUtility to apply mood buffs for the removal of imposters, ensuring only player colonists receive the buff. Modify GameComponent_FogTracker to consider player colonist status when processing imposters. Update serialization for new fields in CompPawnFog.

Update: Jun 20 @ 7:42pm

[Auto-generated text]: Update on 6/20/2025 10:42:50 PM.

better social, higher chance of reveal liars through social with social skill is high

Update: Jun 20 @ 7:32pm

[Auto-generated text]: Update on 6/20/2025 10:32:21 PM.
Add mood-break reveal settings to FogOfPawn. Introduce base reveal chance and daily scaling options in settings, along with corresponding localization updates for English and Chinese. Update mental state handling logic to utilize new settings for reveal chances.
Implement outcome processing for imposters in FogOfPawn. Add logic to grant mood memories to colonists when an imposter is removed, ensuring that outcomes are only processed once. Update serialization to include new outcomeProcessed flag in CompPawnFog.

Update: Jun 20 @ 3:10pm

[Auto-generated text]: Update on 6/20/2025 6:10:06 PM.
Add high-mood reveal feature to FogOfPawn, allowing a percentage chance to reveal hidden traits when a pawn's mood exceeds 70%. Update settings to include new toggle for this feature and corresponding localization entries.

Update: Jun 20 @ 2:22pm

[Auto-generated text]: Update on 6/20/2025 5:21:56 PM.
Add new feature toggles for biasing trait hiding and scaling liar chance based on pawn value. Update settings and localization for enhanced trait management.

Update: Jun 20 @ 2:01pm

[Auto-generated text]: Update on 6/20/2025 5:01:05 PM.
Added all missing English translation keys so every label in the mod-settings window resolves correctly

Update: Jun 20 @ 1:54pm

first fix, pawns need to have at least one trait that's not hidden, don't allow every trait hidden to happen. Implemented rule “Sleepers must not possess any bad trait”

Update: Jun 19 @ 6:55pm

Update on 6/19/2025 9:55:50 PM. Fixed sleeper not masked issue

Update: Jun 19 @ 6:47pm

[Auto-generated text]: Update on 6/19/2025 9:47:27 PM.