Rivals of Aether

Rivals of Aether

Tenna
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Update: Jun 16 @ 3:22pm

v1.2

Popularity: Bar now uses a much more vibrant green

Jab: More range

F Tilt: Larger hitbox, more knockback scaling

D Tilt: More range, higher base knockback

U Tilt: Wider hitbox, more knockback scaling

U Air: Stronger base knockback, more knockback scaling

B Air: Legs are now a disjoint

F Strong: Larger hitbox, slightly less endlag

D Strong: Slightly less endlag

F Special: Quiz Vortex spawns from higher up, but now ignores projectiles

U Special: Total duration of the move was increased, and there is now an initial boost of upwards speed. In general move now lasts about 1.5 times the length by default.

Tenna locked in so he doesn't talk anymore :(

Update: Jun 16 @ 3:21pm

v1.2

Update: Jun 16 @ 3:17pm

v1.2

Update: Jun 14 @ 12:32am

v1.1

Tweaked/Removed/Added Flavor Text; more common actions have randomized text

Talk noises will no longer play on death until Tenna has respawned

F Special, D Special, D Tilt, and Jump Start all received new squishy animations

More attacks have their own hurtboxes

D Special: Shadow Guys take a lot less popularity to spawn in, but there's a delay now

U Special: Duration before the move can cancel was increased to half a second

Various character stats tweaked to make the character feel a bit heavier and slower


Update: Jun 13 @ 3:49am

v1.0
Major Update
Finished

Added/Removed/Reworked Flavor Text; now common flavor text is randomized

Slightly reduced popularity drain when being attacked

Crouch, Jab, Dtilt, UStrong, UAir, and BAir all have reworked animations featuring squash and stretch

Updated hurtboxes

Popularity Meter now shows when you have enough popularity to summon a shadow guy

F Special: Quiz Vortex lasts twice as long

U Special: Reduced the duration, but the attack can continue going at the cost of using popularity

N Special: Will now automatically cancel when you run out of popularity

D and F Special: Will now jump if you press attack while taunting, and be refunded by pressing special while taunting

D Air: Now shakes the screen when landing

F Air: Reworked to be more in line with the animation in game; stalls you in the air. If you have popularity some of it will be used up to create a star projectile will offers more range

F Strong: Has higher forward momentum at the cost of being weaker

U Strong: Slightly slower but has more range

F Tilt: Was made considerably weaker so it's not just a better F Strong

D Tilt: Has more range, but is slower and fills less popularity to compensate

Jab: Slower but stronger

Various moves have tweaked values and sound effects

Weight Reduced




Update: Jun 11 @ 10:05pm

v0.3

Taunt music now loops

(Hopefully) fixed issue where Tenna will stay making talk sounds infinitely after being removed from battle

F Strong: More accurate hitbox, weaker to compensate

F Tilt: More accurate hitbox

N Air: Can be acted out of after a small duration

D Air: Can be acted out of after a long duration

F Special: Quiz Stand now properly displays in all situations

Weight slightly reduced

Update: Jun 11 @ 8:39am

v0.2

Major Update;

Added/Removed/Tweaked flavor text

Added multiple text face sprites

Text sounds are now in generated in game instead of being premade sounds, which will stop overlapping sounds from playing

Dash Attack: Ends sooner, covers less space, and sends at a less exploitable area

Taunt: Each alt now has it's own taunt song; has weak armor; generates popularity faster

N Special: Now only freezes after using the move for a small duration; projectiles are slower and cover less ground

F Special: Star was replaced by a quiz guy, added a UI display and cooldown to the move

D Special: Charging now produces a faster and stronger shadow guy; taunting will cause all shadowguys to move faster; pressing attack while taunting will kill all shadowguys but replenish your popularity meter

Various Attacks: Tweaks to values

Weight and Gravity increased

Update: Jun 10 @ 8:05am

v0.1